February 2012 Archives by thread
Starting: Wed Feb 1 05:06:59 PST 2012
Ending: Wed Feb 29 18:21:17 PST 2012
- [SDL] SDL2 Graphics API, was Re: compiling with SDL_NO_COMPAT
- [SDL] RGBA->RGBA blit error
- [SDL] Drag n drop API linker error.
- [SDL] Optional SDL 1.2 Key Repeat Behavior in 2.0 ?
- [SDL] JeZ+Lee's "TetriStory 2 100% A.I." - Super Project
- [SDL] Memory efficiency
- [SDL] Creating SDL2
- [SDL] About focusing out of a fullscreen game (alt-tab or minimize)
Karl F. Glatzer
- [SDL] How to show keyboard on Android?
- [SDL] How to build SDL2 dmg on Xcode 4.1?
- [SDL] SDL2 Android instant-errors on startup
- [SDL] SDL 2.0, MSVC 2010, Version.rc not found error [patch]
- [SDL] SDL2 Testing
- [SDL] How to detect if the screen resolution changed? (windowed)
- [SDL] SDL2 Testing (plus iOS bug)
- [SDL] SDL2 Testing (Ignore Last Message!)
- [SDL] SDL Application crash...
- [SDL] Pre-blitting in multiline text
- [SDL] SDL_config_minimal.h redefines size_t
- [SDL] Context switching / Texture reloading
- [SDL] UpdateRect produces a black screen
- [SDL] Software renderer bug
- [SDL] Autorefresh on expose removed from 1.3/2.0 ?
- [SDL] [SDL_image & ttf] Bug on OSX 10.5 32bit
- [SDL] SDL2 error on iOS (doublefree)
- [SDL] [SDL 1.3] Create Opengl Context without window?
- [SDL] Native SDL on Android and OpenWF C
nimesh.chanchani at accenture.com
- [SDL] Higher precision SDL_GetTicks()?
- [SDL] SDL 1.2 Mac shortcut key passthrough
- [SDL] SDL 2.0: Loading textures on iOS with alpha
- [SDL] SDL 2.0 patches
- [SDL] How to copy a certain part of the screen?
- [SDL] Android
- [SDL] Android SDL_RWFromFile ERROR
- [SDL] Time of screen update?
- [SDL] SDL2 for HP TouchPad and BlackBerry PlayBook?
Dimiter 'malkia' Stanev
- [SDL] New Guy, 0x000007b Error on Run.
- [SDL] debugging android example
- [SDL] cross compiling SDL issue 1.2.15
- [SDL] SDL_Surface returns a NULL
- [SDL] joystick identification
- [SDL] [PATCH] Nintendo DS update
- [SDL] SDL_SetRelativeMouseMode on Windows.
- [SDL] SDL 2.0 issues : SW renderer / SDL_SetWindowFullscreen()
- [SDL] Help with SDL exe
- [SDL] 2D & 3D (was Good Game Programming Books?)
- [SDL] Errors while using 'ant debug' for android
- [SDL] SDL on Android in 10 step
- [SDL] Build SDL, SDL_image, SDL_mixer, Tremor for the iOS
- [SDL] cross compiling SDL_TTF
- [SDL] SDL bindings for Oberon family languages
Oleg N. Cher
- [SDL] Good Game Programming Books?
- [SDL] Polling SDL events in a Mac/Cocoa App?
- [SDL] Filename Checker / Changer searched for Porting Windows Game to SDL
- [SDL] Filename Checker / Changer searched for Porting Windows Game
- [SDL] Textures crap in fullscreen in opengl in 1.2.15; not in 1.2.14
- [SDL] [OT] Python/SDL game engine
- [SDL] PS3 Sixaxis controller
- [SDL] SDL_CreateWindowFrom
- [SDL] SDL on top of WinRT
- [SDL] is possible to fake joy button pressed?
- [SDL] SDL_rwops, threads and Android
- [SDL] Transparent Window
- [SDL] SDL_FreeSurface memory problem
- [SDL] SDL_SemWaitTimeout and sem_timedwait
- [SDL] Compiling SDL app on mac os x 10.4
- [SDL] SDL 2 destoys textures in GL when resizing?
- [SDL] OpenGL context flags
- [SDL] Third parameter of Java_xxx_SDLActivity_nativeInit
- [SDL] Does need 4 bytes alignmen in SDL_Upsample_S16LSB_2c?
- [SDL] SDL_VIDEORESIZE not being received 100% of the time when resizing window from corner
- [SDL] [macos 10.5, Intel, SDL 1.2.15] General system slowdown
- [SDL] test
- [SDL] [SDL 1.3 - OSX] SDL_CreateWindow maximized/minimized flag
- [SDL] Mailing List NOT Working?
- [SDL] (iOS) 320x480 on Retina display
- [SDL] SDL_image 1.2.11 RELEASED!
- [SDL] Build SDL Android (windows - eclipse / vs)
- [SDL] Filename Checker / Changer searched for Porting
- [SDL] Polling Joystick Events in Background is ok?
Last message date:
Wed Feb 29 18:21:17 PST 2012
Archived on: Wed Sep 19 10:26:56 PDT 2012
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