February 2012 Archives by date
Starting: Wed Feb 1 05:06:59 PST 2012
Ending: Wed Feb 29 18:21:17 PST 2012
Messages: 366
- [SDL] SDL2 Graphics API, was Re: compiling with SDL_NO_COMPAT
Gabriel Jacobo
- [SDL] RGBA->RGBA blit error
Dimitris Zenios
- [SDL] RGBA->RGBA blit error
Dimitris Zenios
- [SDL] SDL2 Graphics API, was Re: compiling with SDL_NO_COMPAT
Rainer Deyke
- [SDL] Drag n drop API linker error.
RodrigoCard
- [SDL] Optional SDL 1.2 Key Repeat Behavior in 2.0 ?
RodrigoCard
- [SDL] Optional SDL 1.2 Key Repeat Behavior in 2.0 ?
Patrick Baggett
- [SDL] JeZ+Lee's "TetriStory 2 100% A.I." - Super Project
JeZ-l-Lee
- [SDL] Optional SDL 1.2 Key Repeat Behavior in 2.0 ?
RodrigoCard
- [SDL] SDL2 Graphics API, was Re: compiling with SDL_NO_COMPAT
Pallav Nawani
- [SDL] Memory efficiency
tw3tye
- [SDL] Creating SDL2
MrJones
- [SDL] Memory efficiency
Dimiter 'malkia' Stanev
- [SDL] About focusing out of a fullscreen game (alt-tab or minimize)
Karl F. Glatzer
- [SDL] About focusing out of a fullscreen game (alt-tab or minimize)
Forest Hale
- [SDL] How to show keyboard on Android?
li zhuo
- [SDL] How to show keyboard on Android?
Bl0ckeduser
- [SDL] How to show keyboard on Android?
li zhuo
- [SDL] How to build SDL2 dmg on Xcode 4.1?
Martin Gerhardy
- [SDL] How to build SDL2 dmg on Xcode 4.1?
Jeremy Jurksztowicz
- [SDL] How to build SDL2 dmg on Xcode 4.1?
Martin Gerhardy
- [SDL] SDL2 Android instant-errors on startup
Jonas Thiem
- [SDL] SDL 2.0, MSVC 2010, Version.rc not found error [patch]
Rainer Deyke
- [SDL] How to build SDL2 dmg on Xcode 4.1?
Sam Lantinga
- [SDL] SDL 2.0, MSVC 2010, Version.rc not found error [patch]
Sam Lantinga
- [SDL] SDL2 Android instant-errors on startup
Gabriel Jacobo
- [SDL] SDL2 Android instant-errors on startup
Martin Gerhardy
- [SDL] SDL2 Android instant-errors on startup
Sam Lantinga
- [SDL] Creating SDL2
Sam Lantinga
- [SDL] SDL2 Testing
Brian Barnes
- [SDL] SDL2 Testing
Sam Lantinga
- [SDL] SDL2 Testing
Sam Lantinga
- [SDL] How to detect if the screen resolution changed? (windowed)
RodrigoCard
- [SDL] How to detect if the screen resolution changed? (windowed)
Alex Barry
- [SDL] How to detect if the screen resolution changed? (windowed)
RodrigoCard
- [SDL] SDL2 Testing (plus iOS bug)
Brian Barnes
- [SDL] SDL2 Testing (Ignore Last Message!)
Brian Barnes
- [SDL] How to detect if the screen resolution changed? (windowed)
Alex Barry
- [SDL] SDL2 Android instant-errors on startup
Jonas Thiem
- [SDL] How to detect if the screen resolution changed? (windowed)
Sam Lantinga
- [SDL] How to detect if the screen resolution changed? (windowed)
RodrigoCard
- [SDL] Drag n drop API linker error.
RodrigoCard
- [SDL] SDL Application crash...
Dr. Quigley
- [SDL] Pre-blitting in multiline text
psychoalienx
- [SDL] Drag n drop API linker error.
Sam Lantinga
- [SDL] SDL_config_minimal.h redefines size_t
R Manard
- [SDL] RGBA->RGBA blit error
R Manard
- [SDL] SDL2 Graphics API, was Re: compiling with SDL_NO_COMPAT
Pallav Nawani
- [SDL] RGBA->RGBA blit error
Gabriel Jacobo
- [SDL] Context switching / Texture reloading
Gabriel Jacobo
- [SDL] RGBA->RGBA blit error
Dimitris Zenios
- [SDL] Pre-blitting in multiline text
Jonathan Dearborn
- [SDL] SDL Application crash...
Mason Wheeler
- [SDL] UpdateRect produces a black screen
ecomsteve
- [SDL] RGBA->RGBA blit error
Gabriel Jacobo
- [SDL] SDL2 Android instant-errors on startup
Gabriel Jacobo
- [SDL] RGBA->RGBA blit error
Dimitris Zenios
- [SDL] Software renderer bug
Dimitris Zenios
- [SDL] SDL Application crash...
Dr. Quigley
- [SDL] Pre-blitting in multiline text
Andreas Schiffler
- [SDL] SDL Application crash...
Kurt Nordstrom
- [SDL] Software renderer bug
Bl0ckeduser
- [SDL] Drag n drop API linker error.
RodrigoCard
- [SDL] Autorefresh on expose removed from 1.3/2.0 ?
Matthijs Kooijman
- [SDL] Drag n drop API linker error.
RodrigoCard
- [SDL] Software renderer bug
Dimitris Zenios
- [SDL] [SDL_image & ttf] Bug on OSX 10.5 32bit
vlag
- [SDL] Pre-blitting in multiline text
psychoalienx
- [SDL] SDL2 error on iOS (doublefree)
Vittorio Giovara
- [SDL] SDL2 error on iOS (doublefree)
Jeremy Jurksztowicz
- [SDL] Pre-blitting in multiline text
Jonathan Dearborn
- [SDL] Pre-blitting in multiline text
psychoalienx
- [SDL] [SDL 1.3] Create Opengl Context without window?
mercurio7891
- [SDL] SDL2 Android instant-errors on startup
Jonas Thiem
- [SDL] SDL2 error on iOS (doublefree)
Tim Angus
- [SDL] Native SDL on Android and OpenWF C
nimesh.chanchani at accenture.com
- [SDL] Higher precision SDL_GetTicks()?
Mike Lawrence
- [SDL] Higher precision SDL_GetTicks()?
Dimitris Zenios
- [SDL] SDL2 error on iOS (doublefree)
Vittorio Giovara
- [SDL] SDL2 error on iOS (doublefree)
Tim Angus
- [SDL] Higher precision SDL_GetTicks()?
Patrick Baggett
- [SDL] [SDL 1.3] Create Opengl Context without window?
Vittorio Giovara
- [SDL] SDL2 error on iOS (doublefree)
Jeremy Jurksztowicz
- [SDL] SDL2 error on iOS (doublefree)
Tim Angus
- [SDL] SDL2 Android instant-errors on startup
David Van Duzer
- [SDL] SDL 1.2 Mac shortcut key passthrough
D B
- [SDL] SDL 2.0: Loading textures on iOS with alpha
Atis
- [SDL] Higher precision SDL_GetTicks()?
Mike Lawrence
- [SDL] SDL 2.0 patches
Wim Looman
- [SDL] SDL 2.0: Loading textures on iOS with alpha
Atis
- [SDL] Higher precision SDL_GetTicks()?
Patrick Baggett
- [SDL] Higher precision SDL_GetTicks()?
John Magnotti
- [SDL] SDL 2.0 patches
Sam Lantinga
- [SDL] SDL 2.0 patches
Brian Barnes
- [SDL] SDL 2.0 patches
Wim Looman
- [SDL] SDL 1.2 Mac shortcut key passthrough
RodrigoCard
- [SDL] SDL Application crash...
Dr. Quigley
- [SDL] SDL Application crash...
Dr. Quigley
- [SDL] SDL Application crash...
Alex Barry
- [SDL] SDL 2.0: Loading textures on iOS with alpha
Sam Lantinga
- [SDL] SDL2 Android instant-errors on startup
Jonas Thiem
- [SDL] Higher precision SDL_GetTicks()?
Forest Hale
- [SDL] [SDL_image & ttf] Bug on OSX 10.5 32bit
Eric Wing
- [SDL] [SDL 1.3] Create Opengl Context without window?
mercurio7891
- [SDL] How to copy a certain part of the screen?
riksweeney
- [SDL] SDL2 Android instant-errors on startup
Gabriel Jacobo
- [SDL] Higher precision SDL_GetTicks()?
Patrick Baggett
- [SDL] Higher precision SDL_GetTicks()?
Tim Angus
- [SDL] Higher precision SDL_GetTicks()?
Patrick Baggett
- [SDL] [SDL 1.3] Create Opengl Context without window?
Patrick Baggett
- [SDL] [SDL 1.3] Create Opengl Context without window?
mercurio7891
- [SDL] [SDL 1.3] Create Opengl Context without window?
Patrick Baggett
- [SDL] [SDL 1.3] Create Opengl Context without window?
Wim Looman
- [SDL] [SDL 1.3] Create Opengl Context without window?
Nathaniel J Fries
- [SDL] SDL Application crash...
Dr. Quigley
- [SDL] SDL Application crash...
Dr. Quigley
- [SDL] SDL Application crash...
Alex Barry
- [SDL] SDL2 Android instant-errors on startup
Jonas Thiem
- [SDL] SDL2 Android instant-errors on startup
Gabriel Jacobo
- [SDL] [SDL 1.3] Create Opengl Context without window?
Forest Hale
- [SDL] SDL2 Android instant-errors on startup
Sam Lantinga
- [SDL] Drag n drop API linker error.
Sam Lantinga
- [SDL] Drag n drop API linker error.
RodrigoCard
- [SDL] [SDL 1.3] Create Opengl Context without window?
mercurio7891
- [SDL] SDL Application crash...
Dr. Quigley
- [SDL] SDL 1.2 Mac shortcut key passthrough
D B
- [SDL] Drag n drop API linker error.
Sam Lantinga
- [SDL] How to copy a certain part of the screen?
codeboyjimmy
- [SDL] SDL2 Android instant-errors on startup
Jonas Thiem
- [SDL] [SDL_image & ttf] Bug on OSX 10.5 32bit
vlag
- [SDL] SDL 1.2 Mac shortcut key passthrough
RodrigoCard
- [SDL] Drag n drop API linker error.
RodrigoCard
- [SDL] SDL2 Android instant-errors on startup
Gabriel Jacobo
- [SDL] Android
Alexandr
- [SDL] SDL Application crash...
Alex Barry
- [SDL] Context switching / Texture reloading
gabomdq
- [SDL] Android SDL_RWFromFile ERROR
gabomdq
- [SDL] Android SDL_RWFromFile ERROR
gabomdq
- [SDL] Time of screen update?
Mike Lawrence
- [SDL] Time of screen update?
Forest Hale
- [SDL] Time of screen update?
Mike Lawrence
- [SDL] Native SDL on Android and OpenWF C
MBrening
- [SDL] SDL2 Android instant-errors on startup
Jonas Thiem
- [SDL] SDL2 Android instant-errors on startup
Gabriel Jacobo
- [SDL] SDL2 Android instant-errors on startup
Jonas Thiem
- [SDL] SDL 1.2 Mac shortcut key passthrough
Torsten Giebl
- [SDL] SDL2 for HP TouchPad and BlackBerry PlayBook?
Dimiter 'malkia' Stanev
- [SDL] Native SDL on Android and OpenWF C
josebagar
- [SDL] New Guy, 0x000007b Error on Run.
Fredbong
- [SDL] debugging android example
Scott Sibley
- [SDL] [SDL_image & ttf] Bug on OSX 10.5 32bit
Eric Wing
- [SDL] SDL2 Android instant-errors on startup
Jonas Thiem
- [SDL] Drag n drop API linker error.
Sam Lantinga
- [SDL] Android SDL_RWFromFile ERROR
Alexandr
- [SDL] Native SDL on Android and OpenWF C
nimesh.chanchani at accenture.com
- [SDL] SDL 1.2 Mac shortcut key passthrough
Simon Owen
- [SDL] Native SDL on Android and OpenWF C
josebagar
- [SDL] cross compiling SDL issue 1.2.15
Karel Chaloupka
- [SDL] cross compiling SDL issue 1.2.15
Alberto Luaces
- [SDL] cross compiling SDL issue 1.2.15
Karel Chaloupka
- [SDL] cross compiling SDL issue 1.2.15
Karel Chaloupka
- [SDL] cross compiling SDL issue 1.2.15
Gabriel Jacobo
- [SDL] cross compiling SDL issue 1.2.15
Karel Chaloupka
- [SDL] cross compiling SDL issue 1.2.15
Jonathan Dearborn
- [SDL] SDL Application crash...
Dr. Quigley
- [SDL] Android
Sam Lantinga
- [SDL] Android
Paulo Pinto
- [SDL] Android SDL_RWFromFile ERROR
gabomdq
- [SDL] New Guy, 0x000007b Error on Run.
MaTachi
- [SDL] Android SDL_RWFromFile ERROR
gabomdq
- [SDL] SDL_Surface returns a NULL
Ninjaboi
- [SDL] SDL_Surface returns a NULL
riksweeney
- [SDL] Android SDL_RWFromFile ERROR
Alexandr
- [SDL] Android SDL_RWFromFile ERROR
Gabriel Jacobo
- [SDL] Android SDL_RWFromFile ERROR
Alexandr
- [SDL] joystick identification
RodrigoCard
- [SDL] SDL_Surface returns a NULL
Ninjaboi
- [SDL] [PATCH] Nintendo DS update
Frank Zago
- [SDL] SDL_SetRelativeMouseMode on Windows.
Wracky
- [SDL] Android SDL_RWFromFile ERROR
Gabriel Jacobo
- [SDL] joystick identification
Nathan Coulson
- [SDL] SDL2 Android instant-errors on startup
Jonas Thiem
- [SDL] joystick identification
Torsten Giebl
- [SDL] joystick identification
RodrigoCard
- [SDL] SDL 2.0 issues : SW renderer / SDL_SetWindowFullscreen()
Arnaud Geltzenlichter
- [SDL] SDL_Surface returns a NULL
Ninjaboi
- [SDL] Help with SDL exe
lalacomun
- [SDL] Help with SDL exe
riksweeney
- [SDL] Help with SDL exe
lalacomun
- [SDL] Help with SDL exe
riksweeney
- [SDL] Help with SDL exe
lalacomun
- [SDL] 2D & 3D (was Good Game Programming Books?)
Paulo Pinto
- [SDL] SDL on Android in 10 step
aquawicket
- [SDL] Errors while using 'ant debug' for android
aquawicket
- [SDL] SDL on Android in 10 step
RodrigoCard
- [SDL] Android SDL_RWFromFile ERROR
Sam Lantinga
- [SDL] [PATCH] Nintendo DS update
Sam Lantinga
- [SDL] Build SDL, SDL_image, SDL_mixer, Tremor for the iOS
manifest
- [SDL] joystick identification
Nathan Coulson
- [SDL] cross compiling SDL issue 1.2.15
Alberto Luaces
- [SDL] joystick identification
Driedfruit
- [SDL] cross compiling SDL_TTF
Karel Chaloupka
- [SDL] SDL bindings for Oberon family languages
Oleg N. Cher
- [SDL] cross compiling SDL_TTF
Alex Barry
- [SDL] Good Game Programming Books?
BenoitRen
- [SDL] cross compiling SDL_TTF
Karel Chaloupka
- [SDL] cross compiling SDL_TTF
Alex Barry
- [SDL] UpdateRect produces a black screen
ecomsteve
- [SDL] cross compiling SDL_TTF
Karel Chaloupka
- [SDL] UpdateRect produces a black screen
Jonathan Dearborn
- [SDL] cross compiling SDL_TTF
Gabriel Jacobo
- [SDL] UpdateRect produces a black screen
riksweeney
- [SDL] cross compiling SDL_TTF
KC
- [SDL] joystick identification
RodrigoCard
- [SDL] Good Game Programming Books?
Paulo Pinto
- [SDL] Good Game Programming Books?
BenoitRen
- [SDL] Polling SDL events in a Mac/Cocoa App?
RodrigoCard
- [SDL] Filename Checker / Changer searched for Porting Windows Game to SDL
Torsten Giebl
- [SDL] Filename Checker / Changer searched for Porting Windows Game
riksweeney
- [SDL] joystick identification
Jared Maddox
- [SDL] Textures crap in fullscreen in opengl in 1.2.15; not in 1.2.14
Perttu Ahola
- [SDL] UpdateRect produces a black screen
ecomsteve
- [SDL] Autorefresh on expose removed from 1.3/2.0 ?
R Manard
- [SDL] [SDL 1.3] Create Opengl Context without window?
R Manard
- [SDL] SDL 2.0 issues : SW renderer / SDL_SetWindowFullscreen()
Arnaud Geltzenlichter
- [SDL] Time of screen update?
R Manard
- [SDL] SDL Application crash...
R Manard
- [SDL] Good Game Programming Books?
R Manard
- [SDL] Help with SDL exe
R Manard
- [SDL] Filename Checker / Changer searched for Porting Windows Game
R Manard
- [SDL] Errors while using 'ant debug' for android
Gabriel Jacobo
- [SDL] Polling SDL events in a Mac/Cocoa App?
RodrigoCard
- [SDL] joystick identification
Gerry Jo Jellestad
- [SDL] joystick identification
Nathan Coulson
- [SDL] Filename Checker / Changer searched for Porting Windows Game to SDL
LM
- [SDL] New Guy, 0x000007b Error on Run.
Fredbong
- [SDL] joystick identification
RodrigoCard
- [SDL] Time of screen update?
Mike Lawrence
- [SDL] Polling SDL events in a Mac/Cocoa App?
Bl0ckeduser
- [SDL] Time of screen update?
The Novice Coder
- [SDL] joystick identification
Jared Maddox
- [SDL] [SDL 1.3] Create Opengl Context without window?
mbentrup
- [SDL] UpdateRect produces a black screen
ecomsteve
- [SDL] [PATCH] Nintendo DS update
josebagar
- [SDL] [PATCH] Nintendo DS update
Frank Zago
- [SDL] Time of screen update?
Mike Lawrence
- [SDL] [PATCH] Nintendo DS update
josebagar
- [SDL] Time of screen update?
Alex Barry
- [SDL] [OT] Python/SDL game engine
Gabriel Jacobo
- [SDL] PS3 Sixaxis controller
Ninjaboi
- [SDL] PS3 Sixaxis controller
Bl0ckeduser
- [SDL] PS3 Sixaxis controller
Ninjaboi
- [SDL] PS3 Sixaxis controller
D B
- [SDL] SDL_CreateWindowFrom
Matthias Schweinoch
- [SDL] Time of screen update?
Jared Maddox
- [SDL] SDL on top of WinRT
Paulo Pinto
- [SDL] PS3 Sixaxis controller
riksweeney
- [SDL] SDL_CreateWindowFrom
Mason Wheeler
- [SDL] PS3 Sixaxis controller
Ninjaboi
- [SDL] Time of screen update?
Mike Lawrence
- [SDL] Time of screen update?
Mike Lawrence
- [SDL] SDL2 Graphics API, was Re: compiling with SDL_NO_COMPAT
bala_48225
- [SDL] SDL on top of WinRT
Jared Maddox
- [SDL] [OT] Python/SDL game engine
René Dudfield
- [SDL] [OT] Python/SDL game engine
Gabriel Jacobo
- [SDL] [PATCH] Nintendo DS update
josebagar
- [SDL] is possible to fake joy button pressed?
fbs777
- [SDL] SDL2 error on iOS (doublefree)
Tim Angus
- [SDL] SDL_rwops, threads and Android
Jonas Thiem
- [SDL] SDL_rwops, threads and Android
Gabriel Jacobo
- [SDL] is possible to fake joy button pressed?
Brian Barrett
- [SDL] SDL_rwops, threads and Android
Jonas Thiem
- [SDL] Transparent Window
Andy Bell
- [SDL] SDL2 error on iOS (doublefree)
Vittorio Giovara
- [SDL] SDL_FreeSurface memory problem
kidsday
- [SDL] Transparent Window
RodrigoCard
- [SDL] is possible to fake joy button pressed?
RodrigoCard
- [SDL] PS3 Sixaxis controller
RodrigoCard
- [SDL] Transparent Window
Andreas Schiffler
- [SDL] is possible to fake joy button pressed?
riksweeney
- [SDL] SDL_SemWaitTimeout and sem_timedwait
Jared Krinke
- [SDL] Compiling SDL app on mac os x 10.4
takide
- [SDL] Compiling SDL app on mac os x 10.4
Bl0ckeduser
- [SDL] Compiling SDL app on mac os x 10.4
Eric Wing
- [SDL] SDL_FreeSurface memory problem
Jonathan Dearborn
- [SDL] [SDL 1.3] Create Opengl Context without window?
Eric Wing
- [SDL] SDL_FreeSurface memory problem
Brian Barrett
- [SDL] SDL_FreeSurface memory problem
riksweeney
- [SDL] SDL 2 destoys textures in GL when resizing?
^DJ_Link^
- [SDL] OpenGL context flags
Sam Lantinga
- [SDL] Third parameter of Java_xxx_SDLActivity_nativeInit
li zhuo
- [SDL] Does need 4 bytes alignmen in SDL_Upsample_S16LSB_2c?
li zhuo
- [SDL] Third parameter of Java_xxx_SDLActivity_nativeInit
Paulo Pinto
- [SDL] Does need 4 bytes alignmen in SDL_Upsample_S16LSB_2c?
Patrick Baggett
- [SDL] SDL_VIDEORESIZE not being received 100% of the time when resizing window from corner
Jordan Windsor
- [SDL] SDL_VIDEORESIZE not being received 100% of the time when resizing window from corner
Dimitris Zenios
- [SDL] SDL 2 destoys textures in GL when resizing?
Scott Percival
- [SDL] joystick identification
Nathan Coulson
- [SDL] PS3 Sixaxis controller
Ninjaboi
- [SDL] SDL Application crash...
Dr. Quigley
- [SDL] joystick identification
Jared Maddox
- [SDL] [macos 10.5, Intel, SDL 1.2.15] General system slowdown
JensChR
- [SDL] SDL 2.0 issues : SW renderer / SDL_SetWindowFullscreen()
Arnaud Geltzenlichter
- [SDL] joystick identification
Torsten Giebl
- [SDL] JeZ+Lee's "TetriStory 2 100% A.I." - Super Project
JeZ-l-Lee
- [SDL] test
Jesse Palser
- [SDL] Compiling SDL app on mac os x 10.4
takide
- [SDL] Compiling SDL app on mac os x 10.4
Eric Wing
- [SDL] Compiling SDL app on mac os x 10.4
Eric Wing
- [SDL] [macos 10.5, Intel, SDL 1.2.15] General system slowdown
Eric Wing
- [SDL] OpenGL context flags
mbentrup
- [SDL] [SDL 1.3 - OSX] SDL_CreateWindow maximized/minimized flag
mercurio7891
- [SDL] Compiling SDL app on mac os x 10.4
takide
- [SDL] Compiling SDL app on mac os x 10.4
Bl0ckeduser
- [SDL] Compiling SDL app on mac os x 10.4
Bl0ckeduser
- [SDL] Compiling SDL app on mac os x 10.4
Bl0ckeduser
- [SDL] [macos 10.5, Intel, SDL 1.2.15] General system slowdown
JensChR
- [SDL] Compiling SDL app on mac os x 10.4
Stephen Anthony
- [SDL] Compiling SDL app on mac os x 10.4
Eric Wing
- [SDL] Mailing List NOT Working?
JeZ-l-Lee
- [SDL] Compiling SDL app on mac os x 10.4
Stephen Anthony
- [SDL] Compiling SDL app on mac os x 10.4
Stephen Anthony
- [SDL] Compiling SDL app on mac os x 10.4
Eric Wing
- [SDL] JeZ+Lee's "TetriStory 2 100% A.I." - Super Project
JeZ-l-Lee
- [SDL] Mailing List NOT Working?
Torsten Giebl
- [SDL] Compiling SDL app on mac os x 10.4
Stephen Anthony
- [SDL] Compiling SDL app on mac os x 10.4
Stephen Anthony
- [SDL] Compiling SDL app on mac os x 10.4
Eric Wing
- [SDL] (iOS) 320x480 on Retina display
Manuel Montoto
- [SDL] (iOS) 320x480 on Retina display
Tim Angus
- [SDL] Mailing List NOT Working?
JeZ-l-Lee
- [SDL] (iOS) 320x480 on Retina display
Manuel Montoto
- [SDL] Mailing List NOT Working?
Torsten Giebl
- [SDL] Mailing List NOT Working?
JeZ-l-Lee
- [SDL] Filename Checker / Changer searched for Porting Windows Game to SDL
R Manard
- [SDL] How to detect if the screen resolution changed? (windowed)
R Manard
- [SDL] SDL_image 1.2.11 RELEASED!
R Manard
- [SDL] Time of screen update?
R Manard
- [SDL] (iOS) 320x480 on Retina display
Tim Angus
- [SDL] JeZ+Lee's "TetriStory 2 100% A.I." - Super Project
JeZ-l-Lee
- [SDL] JeZ+Lee's "TetriStory 2 100% A.I." - Super Project
JeZ-l-Lee
- [SDL] JeZ+Lee's "TetriStory 2 100% A.I." - Super Project
JeZ-l-Lee
- [SDL] Filename Checker / Changer searched for Porting Windows Game to SDL
Jonathan Dearborn
- [SDL] (iOS) 320x480 on Retina display
Manuel Montoto
- [SDL] Compiling SDL app on mac os x 10.4
takide
- [SDL] Build SDL Android (windows - eclipse / vs)
Demion
- [SDL] Filename Checker / Changer searched for Porting Windows Game to SDL
Torsten Giebl
- [SDL] SDL_image 1.2.11 RELEASED!
Torsten Giebl
- [SDL] Time of screen update?
Torsten Giebl
- [SDL] Filename Checker / Changer searched for Porting Windows Game to SDL
Patrick Baggett
- [SDL] Filename Checker / Changer searched for Porting Windows Game to SDL
Torsten Giebl
- [SDL] SDL Application crash...
R Manard
- [SDL] Filename Checker / Changer searched for Porting Windows Game to SDL
R Manard
- [SDL] Filename Checker / Changer searched for Porting Windows Game to SDL
Atis
- [SDL] Compiling SDL app on mac os x 10.4
Stephen Anthony
- [SDL] Filename Checker / Changer searched for Porting Windows Game to SDL
Jonathan Dearborn
- [SDL] Compiling SDL app on mac os x 10.4
Bl0ckeduser
- [SDL] Compiling SDL app on mac os x 10.4
D B
- [SDL] Filename Checker / Changer searched for Porting
LM
- [SDL] Build SDL Android (windows - eclipse / vs)
Demion
- [SDL] Polling Joystick Events in Background is ok?
RodrigoCard
- [SDL] Compiling SDL app on mac os x 10.4
takide
- [SDL] Compiling SDL app on mac os x 10.4
Patrick Baggett
- [SDL] Compiling SDL app on mac os x 10.4
takide
- [SDL] Compiling SDL app on mac os x 10.4
takide
- [SDL] Compiling SDL app on mac os x 10.4
Bl0ckeduser
Last message date:
Wed Feb 29 18:21:17 PST 2012
Archived on: Wed Sep 19 10:26:56 PDT 2012
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