[SDL] Mac OS X Lion testing...

Gregory Smith wolfy at treellama.org
Fri Sep 16 05:57:13 PDT 2011


On Fri, 16 Sep 2011, Ryan C. Gordon wrote:

> Ok, this should _all_ be fixed in revision control now.
>
> Here's what I did:
>
> - Built SDL, testalpha, and testgl as x86 with the 10.4u SDK.
> - Ran it on 10.4, 10.5, 10.6, and 10.7.
> - Ran ./testalpha, and then hit "t" to toggle fullscreen/windowed, back and 
> forth, to make sure both transitions worked.
> - Same test again, but with ./testalpha -fullscreen
> - Run ./testgl, make sure it works.
> - Same thing, but with ./testgl -fullscreen.
> - Same thing, but with ./testgl -sync
> - Same thing, but with ./testgl -fullscreen -sync
> - All of the above, but built with x86+10.7 SDK and run on Lion.
> - All of the above, but built with x86_64+10.7 SDK and run on Lion.
>
> ...and this is all working!
>
> I have not tested any PowerPC builds (so no 10.3 or lower, either). I don't 
> really care at all about these. If someone cares and there's a problem, 
> please report it.
>
> I also didn't run testgl with toggling windowed/fullscreen. You can see what 
> I did in testalpha and replicate it if you have a problem there and need a 
> test case:
>
>  http://hg.libsdl.org/SDL/rev/b442dbd2b6be
>
> I think the only problem that might still be pending is Exult having a 
> strange offset for video rendering. Let me know if that's still busted, too.

Ryan,

That's great to hear. We've got too much going on to test this right 
now--we're going with the patch I forwarded for our upcoming release. But 
right after that I will try this out. We still have some PowerPC users to 
support, so I'll let you know how that goes too.

Thanks for spending time on what must seem old and broken after working on 
1.3 :)

Gregory





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