[SDL] iOS Audio (Brian Barnes)
ggadwa at charter.net
Thu Sep 1 21:19:25 PDT 2011
> I just compiled SDL/test/loopwave.c, and made sure SDL/test/sample.wav
> got copied over to the simulator with the compiled program, and it worked.
> If you can send me your code, I can take a look.
I don't have to send the code, as it's all open source. The problem is that there are additional libraries to compile, and you have to get a demo project, and all that takes a bit of time (time of yours I'd rather not waste!)
So, let's see if I can solve this. Can you give me a little background on WHY you might see this error? This happens during a call to OpenAudio (and it hangs for about 10 seconds after this message, before returning.) This is SDL 1.3, latest.
2011-09-01 19:45:11.265 dim3iPadEngine[8045:b303] Error '!dat' trying to set the (null) audio devices' sample rate
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