[SDL] Making an SDL 1.3-based GUI framework

Nathaniel J Fries nfries88 at yahoo.com
Mon May 2 15:53:42 PDT 2011


Armin Steinhoff wrote:
> Hi Nathaniel,
> 
> you wrote:
> 
> 
> > Written with none of the awesome low-level techniques that C allows, and with the known-to-be-horribly-inefficient-compared-to-C-alternatives-STL.
> > 
> 
> Yes ... this looks like a strange approach ... but who cares.  The concept seems interesting for me ... not the coding!
> 
> 
> > Using FreeType2 means that it's inflexible.
> > 
> 
> ... and what about the support of character sets from ASIA ??  To have this is a good sign for frexibility
> 
> 
> > Not actively maintained and not supporting SDL 1.3 .
> > 
> 
> Well, that's wooden wheel from SDL 1.2.x   ... but you haven'e to re-invent the "wheels" for SDL 1.3,  IMHO
> 
> Regards
> 
> --Armin

About ignoring C techniques in favor of less-performant C++ techniques: No, this is not a strange approach. This is very (almost painfully) common, generally made for no good reason and without regards to the impact on performance. That said, on any machine supported officially by SDL, it shouldn't cause any noticeable problems.

About using FreeType: There is no limitation on almost any method for less common character sets, mine included. It's inflexible because you're stuck with the font types that freetype supports. What if I have a bitmap font I want to use?

About being able to just modify it for SDL 1.3: This will take more work and testing than writing my own library would. The library is also LGPL licensed, which means I can't statically link to it and won't use it personally, even if I modify the code myself to fully support SDL 1.3

------------------------
EM3 Nathaniel Fries, U.S. Navy

http://natefries.net/




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