[SDL] SDL_image on OS X 10.7(Lion), xcode 4.1 Re: Please test the latest 1.2 from Mercurial on Mac OS X...

René Dudfield renesd at gmail.com
Fri Jul 29 23:53:29 PDT 2011


I got SDL_image to build on xcode 4.1 Leopard against the latest (10.7 SDK).

I think I'll have to mark this pygame release as Snow Leopard + and intel
only.  If it is indeed breaking 10.5 machines.


On Thu, Jul 28, 2011 at 9:59 AM, Eric Wing <ewmailing at gmail.com> wrote:

> On 7/28/11, Ryan C. Gordon <icculus at icculus.org> wrote:
> >
> >> Interesting. Any place I can find specific details on this? Do you
> >> know when and how this breakage was introduced? (e.g. was it Xcode 4,
> >> llvm, a OS X system update, 64-bit only, Intel only, etc.) I recall
> >> being able to (mostly) build using the 10.6 SDK for 10.5, with the
> >> most public major roadblock being Apple screwed up the backwards
> >> compatibility linkage for libcrypto. If you didn't need libcrypto, you
> >> were mostly fine.
> >
> > I'm shaky on the details, but I first started seeing it in Xcode 3 last
> > year, if you linked against the latest SDK instead of 10.whatever. This
> > was with gcc, not clang (but I assume it's a function of the linker, not
> > the compiler). I can dig you up the actual error message tomorrow.
> >
> > It's entirely possible this can work, and we just screwed something up
> > on our side.
> I wouldn't be surprised if you found another Apple problem. I was just
> curious as to what it is in case I need to deal with it in the future.
> For what it's worth (not much I'm sure), the binary release of
> LuaCocoa v0.3 I just put out this week was built on Snow Leopard under
> Xcode 3.2.5 using the "Current SDK" and min OS set to 10.5. I build a
> 3-way Universal Binary (Intel 32/64, PowerPC 32) and the binaries work
> on my PowerPC 12" Powerbook running 10.5. But I have not tried Intel
> on 10.5. (All Intel machines I encounter are running 10.6 or 10.7.)
> Thanks,
> Eric
> --
> Beginning iPhone Games Development
> http://playcontrol.net/iphonegamebook/
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