[SDL] SDL 1.3 status ?

Forest Hale havoc at ghdigital.com
Fri Jul 29 02:47:03 PDT 2011

<troll> But you could have all kinds of animation at 60fps 1080P in tuxpaint!! </troll>

On a more serious note I'm a big proponent of software rendering, but mostly from a technical rather than practical perspective - writing pixel poking code is fun.

My point is that it is inherently slow, even if you try hard to optimize it, so on any CAPABLE computer we should never be doing software rendering.

On 07/29/2011 02:39 AM, David Bruce wrote:
> Hi,
>> I am completely against droping support for software rendering.
>> When you develop simple 2D games, people who play your games expect it to
>> run everywhere, even on crappy old integrated video stuff.
>> As a developer, I also expect to everyone who wants to play my game, that
>> they can do it on their old Pentium III.
> This is very relevant for tuxmath, tuxtype, and tuxpaint.  Our stuff
> does not require high performance, but we want it to work on the old,
> sometimes ancient machines that accumulate in elementary schools.
> Just my $0.02.

Author of DarkPlaces Quake1 engine - http://icculus.org/twilight/darkplaces
Co-designer of Nexuiz - http://alientrap.org/nexuiz
"War does not prove who is right, it proves who is left." - Unknown
"Any sufficiently advanced technology is indistinguishable from a rigged demo." - James Klass
"A game is a series of interesting choices." - Sid Meier

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