[SDL] SDL 1.3 status ?
beoran at gmail.com
Thu Jul 28 07:11:26 PDT 2011
Mason Wheeler wrote:
> I've been over this before. For 90% of what I'm trying to do, the existing
> functionality is just fine. But there are some very important cases where I
> need to be able to flip, rotate, and even apply effects that require shaders
> to certain individual sprites. I think it's silly to go and throw out the
> simplifying abstractions that serve me so well in the 90% case (which would
> basically require me to reimplement all of SDL, most likely with plenty of
> new bugs) just to get the 10% case working. That's crazy talk.
Actually, here I agree mostly with you. I think complex shaders might be overkill for
2d games, but color shading not. But I want a software version too of most things.
So I'll write those, if we can agree upon the functions we need.
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