[SDL] SDL 1.3 status ?
wilbefast at gmail.com
Wed Jul 27 21:52:55 PDT 2011
On 28 July 2011 14:55, Ryan C. Gordon <icculus at icculus.org> wrote:
> My argument was anything more than a simple blit is wasted effort, and once
> you add rotation, people will ask for every other piece of the fixed
> function pipeline
> We feel it's at the point where you can throw together a simple game with
> some basic effects quickly, and if you need more, you should use OpenGL.
Guess that answers my rotations question :-S
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