[SDL] SDL 1.3 status ?

Patrick Baggett baggett.patrick at gmail.com
Wed Jul 27 21:29:50 PDT 2011


You used the word "Linux" and "market share" in the same sentence! :X

On Wed, Jul 27, 2011 at 11:25 PM, Mason Wheeler <masonwheeler at yahoo.com>wrote:

> Argh! Where are you people getting this from?  Why is it that, out of
> everyone who has commented on
> this thread so far, the only person who understood what I wrote was David
> Olofson?!?  I never said
> *anything* about discontinuing Linux development!
>
> ------------------------------
> *From:* Ryan C. Gordon <icculus at icculus.org>
>
> ***Subject:* Re: [SDL] SDL 1.3 status ?
>
>
> > It makes no sense to let a tiny fraction of a percent hold SDL 1.3/2.0
> > back from implementing
> > modern rendering features.
>
> Not to be disagreeable, but my primary reason for working on SDL has
> _always_ been the Linux compatibility. Because Linux games are how I keep
> the electricity on at my house.
>
> I don't think the software rendering code is holding anyone back. Also, the
> #1 game on Steam last week was Dungeons of Dredmor, which not only uses
> software rendering, it uses SDL's GDI target on Windows.  :)
>
> --ryan.
>
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