[SDL] SDL 1.3 status ?
wilbefast at gmail.com
Wed Jul 27 21:14:48 PDT 2011
Amen to that :P
On 28 July 2011 14:16, Ryan C. Gordon <icculus at icculus.org> wrote:
> It makes no sense to let a tiny fraction of a percent hold SDL 1.3/2.0
>> back from implementing
>> modern rendering features.
> Not to be disagreeable, but my primary reason for working on SDL has
> _always_ been the Linux compatibility. Because Linux games are how I keep
> the electricity on at my house.
> I don't think the software rendering code is holding anyone back. Also, the
> #1 game on Steam last week was Dungeons of Dredmor, which not only uses
> software rendering, it uses SDL's GDI target on Windows. :)
> SDL mailing list
> SDL at lists.libsdl.org
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