[SDL] SDL 1.3 status ?

William Dyce wilbefast at gmail.com
Wed Jul 27 21:14:48 PDT 2011


Amen to that :P

On 28 July 2011 14:16, Ryan C. Gordon <icculus at icculus.org> wrote:

>
>  It makes no sense to let a tiny fraction of a percent hold SDL 1.3/2.0
>> back from implementing
>> modern rendering features.
>>
>
> Not to be disagreeable, but my primary reason for working on SDL has
> _always_ been the Linux compatibility. Because Linux games are how I keep
> the electricity on at my house.
>
> I don't think the software rendering code is holding anyone back. Also, the
> #1 game on Steam last week was Dungeons of Dredmor, which not only uses
> software rendering, it uses SDL's GDI target on Windows.  :)
>
> --ryan.
>
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