[SDL] SDL 1.3 status ?
Ryan C. Gordon
icculus at icculus.org
Wed Jul 27 21:16:30 PDT 2011
> It makes no sense to let a tiny fraction of a percent hold SDL 1.3/2.0
> back from implementing
> modern rendering features.
Not to be disagreeable, but my primary reason for working on SDL has
_always_ been the Linux compatibility. Because Linux games are how I
keep the electricity on at my house.
I don't think the software rendering code is holding anyone back. Also,
the #1 game on Steam last week was Dungeons of Dredmor, which not only
uses software rendering, it uses SDL's GDI target on Windows. :)
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