[SDL] Scruffy3D Released!

William Dyce wilbefast at gmail.com
Wed Jul 27 20:24:58 PDT 2011

Congrats :D

We're likely to port our game SDL to iOS in the near future, after I'm done
with Android. Don't suppose you'd mind answering a few questions when the
time comes?


On 28 July 2011 00:53, Brian Barnes <ggadwa at charter.net> wrote:

> Remember the discussion about SDL/Mac App Store?  Well, here's the result:
> http://itunes.apple.com/us/**app/scruffy3d/id450641186?mt=**12&uo=4<http://itunes.apple.com/us/app/scruffy3d/id450641186?mt=12&uo=4>
> (It's an itunes link but the game is on the mac app store.  3D platformer
> featuring 16 levels, day/night, bosses, neat effects, all for $2.99, a steal
> :) )
> This is, of course, made in dim3, my open source and free 3D development
> environment, which will soon be ported to iPads thanks to SDL 1.3 :)
> Ryan, have an OS X machine?  Send me some personal email and I'll send you
> a promo code to thank for all your work with SDL 1.3.
> ... and here's a reminder about getting relative mouse working :)
> [>] Brian
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