[SDL] Are there any working SDL Android examples?
joseba.gar at gmail.com
Tue Jul 26 13:15:06 PDT 2011
Dimitris Zenios wrote:
> What ever you pass it will be overwritten by the native screen resolution.
> On Tue, Jul 26, 2011 at 5:55 PM, josebagar <joseba.gar at gmail.com> wrote:
> > Thanks for the info, I was looking into this too myself.
> > Just one more question: how do I force the window to start in the device's
> > native resolution? Just setting 0 for both width and height in
> > SDL_CreateWindow?
> > Or do I have to actually know the device's resolution before setting it?
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Thanks. I'm working with a game engine that sits on top of SDL so that's probably the cause of the video mode not being set correctly, then.
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