[SDL] Helpful Tips for SDL 1.3 on iOS

Juan Miguel Martín Muñoz jmcubo at gmail.com
Fri Jul 22 04:55:05 PDT 2011


Great Articles!!!

2011/7/21 Dimitris Zenios <dimitris.zenios at gmail.com>

> Very good and very helpful articles.Well done
>
> On Thu, Jul 21, 2011 at 10:45 PM, RodrigoCard <cuecax at gmail.com> wrote:
>
>> **
>>
>>
>>
>>  Armin Ronacher wrote:
>>
>>  Hey,
>>
>> It took me surprisingly long to finally grasp how to get SDL 1.3 running
>> with iOS in a way that makes me happy (namely with as little Xcode
>> involved as possible). Thus I settled with CMake and wrote two very
>> small articles about that. If anyone else wants to use SDL for iOS
>> development and feels lost with the official docs, maybe this is helpful:
>>
>> * http://immersedcode.org/2011/4/25/sdl-on-ios/ [Quickstart]
>> * http://immersedcode.org/2011/4/27/sdl-ios-behavior/ [How to use]
>>
>> I personally use OpenGL ES 2.0 directly with it, so that's what my
>> articles are aiming for, but it shouldn't be too hard to use the actual
>> SDL 2D rendering API with it.
>>
>> While this whole website looks like a blog, I am updating old articles
>> when I find errors or find better ways to do things, so if you have some
>> feedback, please let me know.
>>
>>
>> Regards,
>> Armin
>>
>>
>>
>> Very useful stuff, thank you.
>>
>>
>> ------------------------------
>>
>> Game Developer...? I think so...
>>
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>> http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
>>
>>
>
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