[SDL] SDL Android: "Call to unimplemented OpenGL ES API"
wilbefast at gmail.com
Fri Jul 22 02:14:20 PDT 2011
Thanks for the reply Forest - where is the context specified, do you know?
There are a lot of source files in the port - I'm guessing one of the Java
glue files, right? I've used the SDK before but this is my first NDK project
- guess I'm not going to avoid hacking around with things...
On 22 July 2011 17:02, Forest Hale <havoc at ghdigital.com> wrote:
> Some functions in OpenGL ES 1 are not implemented in OpenGL ES 2, and of
> course the opposite is also true.
> Make sure you're asking for the right type of context.
> I had to fix a bug in the Java EGL setup code where it was asking for an
> OpenGL ES 1 context after picking a config that supports both, where my code
> requires an OpenGL ES 2 context, so it was giving this same error message
> because I was making OpenGL ES 2 calls on an OpenGL ES 1 context...
> On 07/21/2011 11:20 PM, William Dyce wrote:
>> Hi there,
>> I'm just making a start trying to port an SDL project to Android. I
>> managed to get the Alien Shooter example project <
>> running on an emulator, but when I
>> try it on my actual hardware device (identical to the emulator, in theory)
>> I get no image, only music and sound. The log, meanwhile, fills up with
>> */"Call to unimplemented OpenGL ES API"/* entries.
>> Does anybody know why this might be? I'm using a Samsung Galaxy Fit <
>> so Android 2.2. Any help would be most welcome!
>> PS - yes, I *did* remember to load the data on the sd card ;)
>> SDL mailing list
>> SDL at lists.libsdl.org
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