[SDL] SDL Android: "Call to unimplemented OpenGL ES API"
havoc at ghdigital.com
Fri Jul 22 00:02:40 PDT 2011
Some functions in OpenGL ES 1 are not implemented in OpenGL ES 2, and of course the opposite is also true.
Make sure you're asking for the right type of context.
I had to fix a bug in the Java EGL setup code where it was asking for an OpenGL ES 1 context after picking a config that supports both, where my code requires an OpenGL ES 2 context, so it was giving
this same error message because I was making OpenGL ES 2 calls on an OpenGL ES 1 context...
On 07/21/2011 11:20 PM, William Dyce wrote:
> Hi there,
> I'm just making a start trying to port an SDL project to Android. I managed to get the Alien Shooter example project <http://www.libsdl.org/tmp/android-project.zip> running on an emulator, but when I
> try it on my actual hardware device (identical to the emulator, in theory) I get no image, only music and sound. The log, meanwhile, fills up with */"Call to unimplemented OpenGL ES API"/* entries.
> Does anybody know why this might be? I'm using a Samsung Galaxy Fit <http://en.wikipedia.org/wiki/Samsung_Galaxy_Fit>, so Android 2.2. Any help would be most welcome!
> PS - yes, I *did* remember to load the data on the sd card ;)
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