[SDL] Displaying keys pushed on european keyboards?

Forest Hale havoc at ghdigital.com
Thu Jul 21 19:09:02 PDT 2011

SDL_TextInputEvent provides a UTF-8 sequence of text that was typed by the user, which as I understand it may consist of multiple characters (and multiple bytes per character), including accent 
characters that modify the previous character.

This is sometimes called MultiByte text, each character may consist of 1-5 bytes of data, see the wikipedia page for an explanation:

When someone speaks of Unicode they are often referring to UTF-16, where each character may consist of 1 or 2 unsigned shorts (wchar_t):

The more or less canonical version of the Unicode system (where anything is a single unsigned int) is:

It is important to remember that text rendering can be rather ambiguous even in UTF-32 because of accent modifier sequences on a previous character.

I don't know a lot about the details of Unicode text rendering, so I'm not much help beyond this basic information, my personal preference when programming is to use UTF-8, chiefly because it is 
compatible with regular asprintf and friends (in the sense that high characters will pass through "safely", one still must be careful with lengths).

On 07/21/2011 06:33 PM, Patrick Baggett wrote:
> Unless it is UTF-8 encoded. What is being pointed to by it?
> On Thu, Jul 21, 2011 at 6:56 PM, VernJensen <vern at actionsoft.com <mailto:vern at actionsoft.com>> wrote:
>     __
>     **UPDATE**
>     So I wrote code to use the unicode value of the structure, and it turns out it's always 0.
>     The SDL 1.3 code marks for this field in the headers (SDL_Keyboard.h):
>     /**< \deprecated use SDL_TextInputEvent instead */
>     However, SDL_TextInputEvent uses a char * for the input string, which would *not* be unicode either.
>     So I'm guessing there is no way to do this in SDL 1.3?
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