[SDL] Helpful Tips for SDL 1.3 on iOS

Dimitris Zenios dimitris.zenios at gmail.com
Thu Jul 21 13:58:43 PDT 2011


Very good and very helpful articles.Well done

On Thu, Jul 21, 2011 at 10:45 PM, RodrigoCard <cuecax at gmail.com> wrote:

> **
>
>
>
>  Armin Ronacher wrote:
>
>  Hey,
>
> It took me surprisingly long to finally grasp how to get SDL 1.3 running
> with iOS in a way that makes me happy (namely with as little Xcode
> involved as possible). Thus I settled with CMake and wrote two very
> small articles about that. If anyone else wants to use SDL for iOS
> development and feels lost with the official docs, maybe this is helpful:
>
> * http://immersedcode.org/2011/4/25/sdl-on-ios/ [Quickstart]
> * http://immersedcode.org/2011/4/27/sdl-ios-behavior/ [How to use]
>
> I personally use OpenGL ES 2.0 directly with it, so that's what my
> articles are aiming for, but it shouldn't be too hard to use the actual
> SDL 2D rendering API with it.
>
> While this whole website looks like a blog, I am updating old articles
> when I find errors or find better ways to do things, so if you have some
> feedback, please let me know.
>
>
> Regards,
> Armin
>
>
>
> Very useful stuff, thank you.
>
>
> ------------------------------
>
> Game Developer...? I think so...
>
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>
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