[SDL] SDL 1.3 MacOS X Static library linker errors?
vern at actionsoft.com
Mon Jul 18 18:17:23 PDT 2011
Okay, so yes, it turns out it was linking with an old SDL-1.3.dylib for some reason. I still don't know how or why it was doing this -- there was nothing in the XCode project that could cause it to do this (from a human perspective at least.) Anyway, I rebuilt the project from scratch.
Only one problem remains:
referenced from _SDL_Atomic_Unlock() in libSDL.a (SDL_spinlock.o)
symbol(s) not found
No idea how to fix this. Any guesses at what might be causing it?
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