[SDL] RenderCopy + rotations: sdl_gfx or OpenGL?
wilbefast at gmail.com
Sun Jul 31 22:46:21 PDT 2011
On 18 July 2011 21:11, liam mail <liam.list at googlemail.com> wrote:
> On 18 July 2011 19:10, Patrick Baggett <baggett.patrick at gmail.com> wrote:
>> LGPL doesn't require the source for your application, just for the library
>> and any modifications to it. Anyways, wasn't SDL re-released under some
>> other (more permissive) license just recently?
>> On Mon, Jul 18, 2011 at 1:01 PM, liam mail <liam.list at googlemail.com>wrote:
>>> On 18 July 2011 18:20, Brian Barnes <ggadwa at charter.net> wrote:
>>>> It uses SDL 1.2.whatever the latest was (SDL 1.3 isn't usable until
>>>> relative mouse gets in there -- luckily it's an OpenGL app so I should be
>>>> OK). I eventually gave up with all the framework and dylib problems, and
>>>> compiled all my libraries to static libs,
>>> Isn't SDL 1.2.* LGPL ? How do you allow relinking of your OpenGL
>>> application, do you provide the object files or source?
>>> SDL mailing list
>>> SDL at lists.libsdl.org
>> SDL mailing list
>> SDL at lists.libsdl.org
> LGPL when statically linked requires either source or object files so that
> you can relink another version of the LGPL library. IIRC it was only 1.3
> which got a licence change as otherwise it would require authorisation from
> all <=1.2.* authors. Unless I have missed this announcement.
I have just seen the OP has confirmed that the source is available, wrutten
in one of the other three email threads with the same topic header :)
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