[SDL] Has anyone published an SDL 1.3 app on the Mac App Store?
liam.list at googlemail.com
Mon Jul 18 13:11:07 PDT 2011
On 18 July 2011 19:10, Patrick Baggett <baggett.patrick at gmail.com> wrote:
> LGPL doesn't require the source for your application, just for the library
> and any modifications to it. Anyways, wasn't SDL re-released under some
> other (more permissive) license just recently?
> On Mon, Jul 18, 2011 at 1:01 PM, liam mail <liam.list at googlemail.com>wrote:
>> On 18 July 2011 18:20, Brian Barnes <ggadwa at charter.net> wrote:
>>> It uses SDL 1.2.whatever the latest was (SDL 1.3 isn't usable until
>>> relative mouse gets in there -- luckily it's an OpenGL app so I should be
>>> OK). I eventually gave up with all the framework and dylib problems, and
>>> compiled all my libraries to static libs,
>> Isn't SDL 1.2.* LGPL ? How do you allow relinking of your OpenGL
>> application, do you provide the object files or source?
>> SDL mailing list
>> SDL at lists.libsdl.org
> SDL mailing list
> SDL at lists.libsdl.org
LGPL when statically linked requires either source or object files so that
you can relink another version of the LGPL library. IIRC it was only 1.3
which got a licence change as otherwise it would require authorisation from
all <=1.2.* authors. Unless I have missed this announcement.
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