[SDL] Has anyone published an SDL 1.3 app on the Mac App Store?

liam mail liam.list at googlemail.com
Mon Jul 18 13:11:07 PDT 2011


On 18 July 2011 19:10, Patrick Baggett <baggett.patrick at gmail.com> wrote:

> LGPL doesn't require the source for your application, just for the library
> and any modifications to it. Anyways, wasn't SDL re-released under some
> other (more permissive) license just recently?
>
> Patrick
>
> On Mon, Jul 18, 2011 at 1:01 PM, liam mail <liam.list at googlemail.com>wrote:
>
>>
>>
>> On 18 July 2011 18:20, Brian Barnes <ggadwa at charter.net> wrote:
>>
>>> It uses SDL 1.2.whatever the latest was (SDL 1.3 isn't usable until
>>> relative mouse gets in there -- luckily it's an OpenGL app so I should be
>>> OK).  I eventually gave up with all the framework and dylib problems, and
>>> compiled all my libraries to static libs,
>>
>>
>> Isn't SDL 1.2.* LGPL ? How do you allow relinking of your OpenGL
>> application, do you provide the object files or source?
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>>
>>
>
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>
LGPL when statically linked requires either source or object files so that
you can relink another version of the LGPL library. IIRC it was only 1.3
which got a licence change as otherwise it would require authorisation from
all <=1.2.*  authors. Unless I have missed this announcement.
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