[SDL] Has anyone published an SDL 1.3 app on the Mac App Store?

Patrick Baggett baggett.patrick at gmail.com
Mon Jul 18 11:10:55 PDT 2011


LGPL doesn't require the source for your application, just for the library
and any modifications to it. Anyways, wasn't SDL re-released under some
other (more permissive) license just recently?

Patrick

On Mon, Jul 18, 2011 at 1:01 PM, liam mail <liam.list at googlemail.com> wrote:

>
>
> On 18 July 2011 18:20, Brian Barnes <ggadwa at charter.net> wrote:
>
>> It uses SDL 1.2.whatever the latest was (SDL 1.3 isn't usable until
>> relative mouse gets in there -- luckily it's an OpenGL app so I should be
>> OK).  I eventually gave up with all the framework and dylib problems, and
>> compiled all my libraries to static libs,
>
>
> Isn't SDL 1.2.* LGPL ? How do you allow relinking of your OpenGL
> application, do you provide the object files or source?
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>
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