[SDL] Helpful Tips for SDL 1.3 on iOS

RodrigoCard cuecax at gmail.com
Thu Jul 21 12:45:27 PDT 2011


Armin Ronacher wrote:
> Hey,
> 
> It took me surprisingly long to finally grasp how to get SDL 1.3 running
> with iOS in a way that makes me happy (namely with as little Xcode
> involved as possible).  Thus I settled with CMake and wrote two very
> small articles about that.  If anyone else wants to use SDL for iOS
> development and feels lost with the official docs, maybe this is helpful:
> 
> * http://immersedcode.org/2011/4/25/sdl-on-ios/ [Quickstart]
> * http://immersedcode.org/2011/4/27/sdl-ios-behavior/ [How to use]
> 
> I personally use OpenGL ES 2.0 directly with it, so that's what my
> articles are aiming for, but it shouldn't be too hard to use the actual
> SDL 2D rendering API with it.
> 
> While this whole website looks like a blog, I am updating old articles
> when I find errors or find better ways to do things, so if you have some
> feedback, please let me know.
> 
> 
> Regards,
> Armin


Very useful stuff, thank you.

------------------------
Game Developer...? I think so...




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