[SDL] Google's Mobile Android OS - SDL ???
David Olofson
david at olofson.net
Wed Mar 31 06:56:14 PDT 2010
On Wednesday 31 March 2010, at 08.58.22, Paulo Pinto <pjmlp at progtools.org>
wrote:
> You know there is always this urge to stay in C land even though the world
> moves forward... :)
That (because you don't want to rewrite massive applications for what should
be a simple port), and the fact that we're talking about a VM (*without* JIT,
so far), running on relatively slow hardware.
Anything that isn't basically tiles + sprites and very simple logic is going
to mean trouble, unless you compile it to native code. My rough ballpark
estimate would be that native code on these devices runs about as fast as
Java, Lua or similar (non-JIT VM, that is) on your average PC.
You can implement a modern 3D shooter pretty much all in Lua on a PC, so...
You just need nice engines/APIs for rendering, audio etc, so you can keep the
VM away from the "pixels and samples" level.
--
//David Olofson - Developer, Artist, Open Source Advocate
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