[SDL] Rotation API
erikyuzwa at gmail.com
Mon Mar 1 14:10:54 PST 2010
What about stripping out the software rendering to an addon library
** Sent from my iPhone so pls excuse any typos **
On 2010-03-01, at 3:05 PM, Mason Wheeler <masonwheeler at yahoo.com> wrote:
>> ----- Original Message ----
>> From: Rainer Deyke <rainerd at eldwood.com>
>> Subject: Re: [SDL] Rotation API
>> On 3/1/2010 14:41, Mason Wheeler wrote:
>>> Better question: what sort of hypothetical low-end hardware are we
>>> even talking about anyway? How many years do we have to go back
>>> in time until it was even possible to buy a new PC, (desktop or
>>> that didn't have hardware-accelerated 3D rendering with either D3D
>>> or OpenGL or both?
>> You don't need to go back in time at all, you just need to download
>> latest version of qemu.
> 1. That's an emulator, not a real computer, and nobody writes
> with an emulator as their target platform.
> 2. According to Wikipedia: Graphics card (Cirrus CLGD 5446 PCI
> VGA-card or standard-VGA-Graphics card with Bochs-VESA-BIOS-Extensions
> - Hardware
> level, including all non-standard modes, and with an experimental
> simple 3D via OpenGL)
> So apparently even Qemu has some sort of OpenGL support.
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> SDL at lists.libsdl.org
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