[SDL] Porting to Android: NDK strategies, etc.
jlunder at catfish.dhs.org
Wed Jul 28 15:49:39 PDT 2010
i think that the correct way to do this is to compile sdl with ios4+
and then weak link uikit from your proejct. You need to make runtime
but hey, if it works the way you enclosed the functions, no problem
btw i thought icculus fixed this in a recent commit
On Fri, Jul 9, 2010 at 10:02 AM, Gabriele Greco <gabriele.greco at darts.it> wrote:
> On Thu, Jul 8, 2010 at 4:07 AM, Sam Lantinga <slouken at libsdl.org> wrote:
>> The latest SDL 1.3 snapshot should work on iPhone again. Please let
>> me know if you have any problems.
> It works (with SDK 3.2+), but to compile under 3.1.x or earlier I've had to
> remove all the multi resolution/screen stuff.
> What is the correct way to do this?
> Actually I've enclosed all the relevant blocks in:
> #ifdef __IPHONE_3_2
> // code compiled out
> But I fear that upgrading to SDK 4.x will break this.
> I've tried also:
> #if __IPHONE_OS_VERSION_MAX_ALLOWED >= __IPHONE_3_2
> But this is not enough to compile with older SDKs.
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