[SDL] sdl and gl stereo

Vittorio G. vitto.giova at yahoo.it
Fri Jul 2 03:42:56 PDT 2010


thanks for your reply, but, hum, how do you do that?
my  application uses opengl+sdl and the only examples i found always
used glut or non portable apis
do you know any tutorial or additional documentation (besides FAQ
8.110) that could help me?
Thanks
Vittorio

On Fri, Jul 2, 2010 at 5:30 AM, Bob Pendleton <bob at pendleton.com> wrote:
> On Thu, Jul 1, 2010 at 3:53 PM, Vittorio G. <vitto.giova at yahoo.it> wrote:
>> Hello,
>> i was trying to implement stereoscopic view of a game and i found out
>> that gl supports natively activating a visual stereo mode.
>> However it uses GLUT; can both sdl and glut cohexist in the same application?
>> Is there a particular way to drive the gl stereo view from just sdl code?
>
> OpenGL does not require the use of GLUT *EVER*. GLUT is a utility
> library written on top of OpenGL, OS dependent code such as wgl and
> glx, and the native OS.
>
> You can do stereo under SDL with out GLUT.
>
> Bob Pendleton
>
>> thanks
>> Vittorio
>> _______________________________________________
>> SDL mailing list
>> SDL at lists.libsdl.org
>> http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
>>
>
>
>
> --
> +-----------------------------------------------------------
> + Bob Pendleton: writer and programmer
> + email: Bob at Pendleton.com
> + web: www.TheGrumpyProgrammer.com
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