[SDL] Convert opencv IplImage * to SDL_Texture * (SDL 1.3)
alex.barry at gmail.com
Sat Jul 17 17:18:23 PDT 2010
Well, I bit the bullet and decided to work on some software using SDL 1.3
I'm under the impression that to render to a window, you need to use
textures. Well, after searching the wiki and SDL_video.h, there doesn't
seem to be a way to directly access pixels from a texture to convert an
image. I noticed there seems to be a lot of code that still uses
SDL_Surface * and even found a a function that converts a surface to a
texture. Is that the proper way to do things, so does anyone have a
I'm using opencv to capture a webcam and do some shape tracking, but I find
SDL has much better event handling and graphic display.
I'm also not sure of the pixel format from the IplImage - I did a few
searches and the best I hear is that it is BGR format...SDL_Texture has some
options to use that, but I'm not sure what BGR format it is (the wiki lists
a few different versions...)
Any help would be appreciated.
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