February 2010 Archives by thread
Starting: Mon Feb 1 03:16:40 PST 2010
Ending: Sun Feb 28 22:23:25 PST 2010
Messages: 598
- [SDL] faster scroll in SDL by avoid transfer data over GFX Bus ?
Jeremiah
- [SDL] MAC OS X : compiling SDL_mixer : can't get smpeg.framework to work
jeroen clarysse
- [SDL] Compiling Files into SDL Application
dekyco
- [SDL] getting SDL_mixer to work with SDL 1.3 on a mac
jeroen clarysse
- [SDL] IMG_LoadPNG_RW failing in setjmp?
Tiresias
- [SDL] Bug: libsdl not thread-safe
Bob Pendleton
- [SDL] Register/unregister events on objects
Bob Pendleton
- [SDL] SDL 1.3 Roadmap
Sockerdrickan
- [SDL] How to use SDL_ttf to show the text in different lines
peng6sl
- [SDL] How to erase pic and redraw a new pic
peng6sl
- [SDL] SDL_SetWindowFullscreen fails to set window to fullscreen mo
Terry Welsh
- [SDL] trouble with extracting sdl library in windows xp
bala_48225
- [SDL] Bugs in SDL 1.3 with code that fixes it
ArrogantProgrammer
- [SDL] Will 1.3 Have Scaling/Rotation Functions???
Jesse Palser
- [SDL] strange behavior about TTF_STYLE_UNDERLINE
hardcoder
- [SDL] SDL_mixer error : found it !
jeroen clarysse
- [SDL] Bug: Segmentation Fault in test/graywin
Kakarott
- [SDL] Games Industry Internship Opportunity
Vance, Michael
- [SDL] BSD joystick initialization fix for SDL 1.2
Marcus von Appen
- [SDL] g++ failing to compile example where gcc succeeds??
bobl
- [SDL] iPhone SDL_image not working
Rick Page
- [SDL] Compatibility SDL with Windows VISTA
Michel VIALLETON
- [SDL] iPhone
mandarx
- [SDL] Enhancements to iphone SDL
michelleC
- [SDL] [iPhoneOS] does svn build currently?
michelleC
- [SDL] help build an iphone videoplayer
michelleC
- [SDL] "OS doesn't support threaded events" Error
s_kishor18
- [SDL] SDL on Google Android
MBrening
- [SDL] Question about using arrays of SDL_Surface
rattyboy
- [SDL] [PATCH] YUV textures on cards having no GL_ARB_texture_rectangle stretched horizontally
Adam Strzelecki
- [SDL] SDL_CreateRGBSurface size limits?
Juergen Buchmueller
- [SDL] Wrong descent in SDL_TTF?
Je
- [SDL] Type problem in SDL_systhread.c
Mason Wheeler
- [SDL] TTF_RenderText_Solid using const char?
hardcoder
- [SDL] Strange unicode behaviour
darknessw
- [SDL] 1.2+OpenGL-Transparent color of OGL texture?
Jesse Palser
- [SDL] SDL iPhone Landscape
Rick Page
- [SDL] What is the first step into writing iPhone apps with SDL?
eh44s
- [SDL] Trouble with SDL 1.3 / OpenGL and VSync on Linux
TsJo
- [SDL] Blitting surface on another surface
dekyco
- [SDL] Closing SDL Overlay and Screen without calling SDL_QUIT
silver
- [SDL] Compile Prob MS VC 5.0 "error in 'opcode'; found 'newline'"
pwillis
- [SDL] Divide by zero - SDL_mixer 1.2.11
Ben Ockmore
- [SDL] Making SDL_net C++ compilable
Florian Goth
- [SDL] Sprite motion multiple angles without rotozoomSurface
nicklorion
- [SDL] Welcome!
Sam Lantinga
- [SDL] Game Development Forum
Sam Lantinga
- [SDL] Compressed textures
hardcoder
- [SDL] error when compiling my code with SDL1.3
Clear Computers
- [SDL] thoughts on a more iphone friendly sdl
michelleC
- [SDL] [1.2.x+OpenGL]-Best Method To Draw Text???
Jesse Palser
- [SDL] [1.2.x+OpenGL] - TTF Text???
Jesse Palser
- [SDL] how to render the video on mozilla using SDL
anil v
- [SDL] [PATCH] Single screen fullscreen mode with Xinerama enabled
Pekka Kujansuu
- [SDL] generating a gcc on x86 to handle atomic gracefuly
Marty Leisner
- [SDL] Combine coaca and sdl on the iphone - it does work!
michelleC
- [SDL] Implementing a paletteless video driver.
Michael Farrell
- [SDL] Win32, toggle from full-screen to windowed, advice please.
Jamie W
- [SDL] [1.2+OpenGL]-Rotate OpenGL Texture?
Jesse Palser
- [SDL] Trouble with SDL + OpenFeint on iPhone
michelleC
- [SDL] MinGW and SDL
jamesl22
- [SDL] [patch] VNC Output Module
Michael Farrell
- [SDL] Mixing SDL and OpenGL
Pavel Kanzelsberger
- [SDL] vsync
mandarx
- [SDL] HWSurface
mandarx
- [SDL] [patch] VNC Output Module (v2)
Michael Farrell
- [SDL] "galaxy gameworks" charging for a commercial license of SDL 1.3?
Erik Yuzwa
- [SDL] "galaxy gameworks" charging for a commercial licen
michelleC
- [SDL] Embedding SDL in a Firefox plugin
Vemulapally
- [SDL] SDL application rendering using firefox
anil v
- [SDL] #include "SDL/SDL.h" Vs. #include "SDL.h" ???
Jesse Palser
- [SDL] [1.2+OpenGL] - Collision Detection Between OGL Quads???
Jesse Palser
- [SDL] [OpenGL] Width & Height of scaled and/or rotated texture???
Jesse Palser
- [SDL] Rotation API
Mason Wheeler
- [SDL] [SDL 1.2+OpenGL] Simple 2d Example Here
JeZ-l-Lee
- [SDL] an SDL linkedin group?
Erik Yuzwa
- [SDL] SDL and the iphone , a retraction
michelleC
- [SDL] SDL and the iphone , a retraction
nfries88
- [SDL] SDL and the iphone , a retraction
Brian Barrett
- [SDL] SDL and the iphone , a retraction
michelleC
- [SDL] SDL and the iphone , a retraction
michelleC
- [SDL] SDL and the iphone , a retraction
nfries88
- [SDL] SDL and the iphone , a retraction
Sam Lantinga
- [SDL] SDL and the iphone , a retraction
mandarx
- [SDL] SDL and the iphone , a retraction
mandarx
- [SDL] SDL and the iphone , a retraction
michelleC
- [SDL] SDL and the iphone , a retraction
michelleC
- [SDL] SDL and the iphone , a retraction
michelleC
- [SDL] SDL and the iphone , a retraction
nfries88
- [SDL] SDL and the iphone , a retraction
michelleC
- [SDL] SDL and the iphone , a retraction
michelleC
- [SDL] SDL and the iphone , a retraction
michelleC
- [SDL] SDL and the iphone , a retraction
Donny Viszneki
- [SDL] SDL and the iphone , a retraction
nfries88
- [SDL] SDL and the iphone , a retraction
michelleC
- [SDL] Example sdl on the iphone, not a game app.
michelleC
- [SDL] fullscreen code for SDL 1.3 x11
Terry Welsh
- [SDL] SDL and audio
Ratin
- [SDL] Texture Id VS pointers
julien CLEMENT
- [SDL] Does SDL requires reparenting wm?
Jakub Lach
- [SDL] Converting wav data to Mix_Music
mandarx
- [SDL] How to detect window minimize/maximize ???
Jesse Palser
- [SDL] Changing Color Of Text With Input
GameCoder
- [SDL] SDL 1.2.14 Update-Ubuntu Repositories, WHEN?
Jesse Palser
- [SDL] Bug: iconv: UTF-8 decoder
Edward Cullen
- [SDL] Minimizing libSDL deps
dekyco
- [SDL] Alt-tab cursor bug?
buginator
- [SDL] textures in SDL 1.3
forestmaster
- [SDL] [1.2+OpenGL] Scale OGL Buffer To Different Window Size???
Jesse Palser
- [SDL] Cannot statically link SDL (linux, gcc)
Panos C. C.
- [SDL] Cannot statically link SDL (linux, gcc)
Panos C. C.
- [SDL] [1.2+OpenGL] Draw Single Pixel Onto OGL Back Buffer???
Jesse Palser
- [SDL] coming soon major blog on integrating iphone and sdl.
michelleC
- [SDL] Any tutorial for creating simple overlays?
michelleC
- [SDL] MacOSX: Crash in SDL_SendKeyboardKey()
Alfred E. Heggestad
- [SDL] SDL 1.3 PlayWave will crash on this audio file
nfries88
- [SDL] license of src/video/fbcon/riva_mmio.h
Thomas Woerner
- [SDL] fullscreen crash in SDL w/ffplay...
Sheshadri Mantha
- [SDL] SDL on macs..
Yose Widjaja
- [SDL] blending options?
mandarx
- [SDL] [PacDude Hero 100%] - SDL1.2+OpenGL Example...WIP
JeZ-l-Lee
- [SDL] Unexpected exit at first SDL_mixer call (v1.2.11 in mingw-cross-env)
David Bruce
- [SDL] How to display transparent .mov video by SDL_DisplayYUVOverlay?
seansoft
- [SDL] probably already asked question about exporting a SDL screen to a movie
Neil White
- [SDL] picking things with the mouse in opengl land
Neil White
- [SDL] SDL in Mercurial!
Ryan C. Gordon
- [SDL] ARGB to RGBA
Ian Norton
- [SDL] resizable windows
Lilly
- [SDL] Start of a tutorial
michelleC
- [SDL] Collision Detection
ultifinitus
Last message date:
Sun Feb 28 22:23:25 PST 2010
Archived on: Wed Sep 19 10:26:36 PDT 2012
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