February 2010 Archives by subject
Starting: Mon Feb 1 03:16:40 PST 2010
Ending: Sun Feb 28 22:23:25 PST 2010
Messages: 598
- [SDL] "galaxy gameworks" charging for a commercial licen
michelleC
- [SDL] "galaxy gameworks" charging for a commercial licen
Tim Angus
- [SDL] "galaxy gameworks" charging for a commercial licen
Mason Wheeler
- [SDL] "galaxy gameworks" charging for a commercial licen
Will Langford
- [SDL] "galaxy gameworks" charging for a commercial licen
Donny Viszneki
- [SDL] "galaxy gameworks" charging for a commercial licen
michelleC
- [SDL] "galaxy gameworks" charging for a commercial licen
Bill Kelly
- [SDL] "galaxy gameworks" charging for a commercial licen
Will Langford
- [SDL] "galaxy gameworks" charging for a commercial licen
michelleC
- [SDL] "galaxy gameworks" charging for a commercial licen
KHMan
- [SDL] "galaxy gameworks" charging for a commercial licen
zoltan at bendor.com.au
- [SDL] "galaxy gameworks" charging for a commercial licen
Forest Hale
- [SDL] "galaxy gameworks" charging for a commercial licen
Bill Kendrick
- [SDL] "galaxy gameworks" charging for a commercial licen
Jeff Post
- [SDL] "galaxy gameworks" charging for a commercial licen
Christoph Nelles
- [SDL] "galaxy gameworks" charging for a commercial licen
Jacob Meuser
- [SDL] "galaxy gameworks" charging for a commercial licen
Zoltán Kócsi
- [SDL] "galaxy gameworks" charging for a commercial licen
michelleC
- [SDL] "galaxy gameworks" charging for a commercial licen
michelleC
- [SDL] "galaxy gameworks" charging for a commercial licen
Jeff Post
- [SDL] "galaxy gameworks" charging for a commercial licen
michelleC
- [SDL] "galaxy gameworks" charging for a commercial licen
Ian Norton
- [SDL] "galaxy gameworks" charging for a commercial licen
Christoph Nelles
- [SDL] "galaxy gameworks" charging for a commercial licen
michelleC
- [SDL] "galaxy gameworks" charging for a commercial licen
michelleC
- [SDL] "galaxy gameworks" charging for a commercial licen
Justin Davis
- [SDL] "galaxy gameworks" charging for a commercial licen
Paulo Pinto
- [SDL] "galaxy gameworks" charging for a commercial licen
Mason Wheeler
- [SDL] "galaxy gameworks" charging for a commercial licen
Tim Angus
- [SDL] "galaxy gameworks" charging for a commercial licen
michelleC
- [SDL] "galaxy gameworks" charging for a commercial licen
David Bruce
- [SDL] "galaxy gameworks" charging for a commercial licen
michelleC
- [SDL] "galaxy gameworks" charging for a commercial licen
Jacob Meuser
- [SDL] "galaxy gameworks" charging for a commercial licen
Will Langford
- [SDL] "galaxy gameworks" charging for a commercial licen
Forest Hale
- [SDL] "galaxy gameworks" charging for a commercial licen
Vittorio G.
- [SDL] "galaxy gameworks" charging for a commercial licen
zoltan at bendor.com.au
- [SDL] "galaxy gameworks" charging for a commercial licen
Andre Leiradella
- [SDL] "galaxy gameworks" charging for a commercial licen
Jonathan Dearborn
- [SDL] "galaxy gameworks" charging for a commercial licen
Tres Walsh
- [SDL] "galaxy gameworks" charging for a commercial licen
Jonathan Dearborn
- [SDL] "galaxy gameworks" charging for a commercial licen
Tres Walsh
- [SDL] "galaxy gameworks" charging for a commercial licen
Jonathan Dearborn
- [SDL] "galaxy gameworks" charging for a commercial licen
Andre Leiradella
- [SDL] "galaxy gameworks" charging for a commercial licen
Andre Leiradella
- [SDL] "galaxy gameworks" charging for a commercial licen
Jeff Post
- [SDL] "galaxy gameworks" charging for a commercial licen
Jacob Meuser
- [SDL] "galaxy gameworks" charging for a commercial licen
Jeff Post
- [SDL] "galaxy gameworks" charging for a commercial licen
Bill Kelly
- [SDL] "galaxy gameworks" charging for a commercial licen
Jacob Meuser
- [SDL] "galaxy gameworks" charging for a commercial licen
nfries88
- [SDL] "galaxy gameworks" charging for a commercial licen
Mason Wheeler
- [SDL] "galaxy gameworks" charging for a commercial licen
nfries88
- [SDL] "galaxy gameworks" charging for a commercial licen
Will Langford
- [SDL] "galaxy gameworks" charging for a commercial licen
KHMan
- [SDL] "galaxy gameworks" charging for a commercial licen
Sam Lantinga
- [SDL] "galaxy gameworks" charging for a commercial licen
Forest Hale
- [SDL] "galaxy gameworks" charging for a commercial licen
Torsten Giebl
- [SDL] "galaxy gameworks" charging for a commercial licen
Jonathan Dearborn
- [SDL] "galaxy gameworks" charging for a commercial licen
nfries88
- [SDL] "galaxy gameworks" charging for a commercial licen
KHMan
- [SDL] "galaxy gameworks" charging for a commercial licen
nfries88
- [SDL] "galaxy gameworks" charging for a commercial licen
Andre Leiradella
- [SDL] "galaxy gameworks" charging for a commercial licen
Neil White
- [SDL] "galaxy gameworks" charging for a commercial licen
Zoltán Kócsi
- [SDL] "galaxy gameworks" charging for a commercial licen
Andre Leiradella
- [SDL] "galaxy gameworks" charging for a commercial licen
nfries88
- [SDL] "galaxy gameworks" charging for a commercial license of SDL 1.3?
Erik Yuzwa
- [SDL] "galaxy gameworks" charging for a commercial license of SDL 1.3?
Will Langford
- [SDL] "galaxy gameworks" charging for a commercial license of SDL 1.3?
Mason Wheeler
- [SDL] "galaxy gameworks" charging for a commercial license of SDL 1.3?
Bill Kendrick
- [SDL] "galaxy gameworks" charging for a commercial license of SDL 1.3?
Christoph Nelles
- [SDL] "galaxy gameworks" charging for a commercial license of SDL 1.3?
zoltan at bendor.com.au
- [SDL] "galaxy gameworks" charging for a commercial license of SDL 1.3?
Erik Yuzwa
- [SDL] "galaxy gameworks" charging for a commercial license of SDL 1.3?
Erik Yuzwa
- [SDL] "galaxy gameworks" charging for a commercial license of SDL 1.3?
Erik Yuzwa
- [SDL] "galaxy gameworks" charging for a commercial license of SDL 1.3?
Ian Norton
- [SDL] "OS doesn't support threaded events" Error
s_kishor18
- [SDL] #include "SDL/SDL.h" Vs. #include "SDL.h" ???
Jesse Palser
- [SDL] #include "SDL/SDL.h" Vs. #include "SDL.h" ???
Alberto Luaces
- [SDL] #include "SDL/SDL.h" Vs. #include "SDL.h" ???
Jonathan Dearborn
- [SDL] #include "SDL/SDL.h" Vs. #include "SDL.h" ???
Bill Kendrick
- [SDL] #include "SDL/SDL.h" Vs. #include "SDL.h" ???
Alberto Luaces
- [SDL] 1.2+OpenGL-Transparent color of OGL texture?
Jesse Palser
- [SDL] 1.2+OpenGL-Transparent color of OGL texture?
David Olofson
- [SDL] 1.2+OpenGL-Transparent color of OGL texture?
Brian Barrett
- [SDL] 1.2+OpenGL-Transparent color of OGL texture?
Jesse Palser
- [SDL] [1.2+OpenGL] - Collision Detection Between OGL Quads???
Jesse Palser
- [SDL] [1.2+OpenGL] - Collision Detection Between OGL Quads???
Chris Eineke
- [SDL] [1.2+OpenGL] - Collision Detection Between OGL Quads???
Jonathan Dearborn
- [SDL] [1.2+OpenGL] - Collision Detection Between OGL Quads???
Erik Yuzwa
- [SDL] [1.2+OpenGL] - Collision Detection Between OGL Quads???
John M.
- [SDL] [1.2+OpenGL] - Collision Detection Between OGL Quads???
Jesse Palser
- [SDL] [1.2+OpenGL] - Collision Detection Between OGL Quads???
Andre Leiradella
- [SDL] [1.2+OpenGL]-Rotate OpenGL Texture?
Jesse Palser
- [SDL] [1.2+OpenGL] Draw Single Pixel Onto OGL Back Buffer???
Jesse Palser
- [SDL] [1.2+OpenGL] Draw Single Pixel Onto OGL Back Buffer???
mattmatteh at gmail.com
- [SDL] [1.2+OpenGL] Scale OGL Buffer To Different Window Size???
Jesse Palser
- [SDL] [1.2+OpenGL] Scale OGL Buffer To Different Window Size???
Donny Viszneki
- [SDL] [1.2.x+OpenGL]-Best Method To Draw Text???
Jesse Palser
- [SDL] [1.2.x+OpenGL]-Best Method To Draw Text???
Christoph Nelles
- [SDL] [1.2.x+OpenGL]-Best Method To Draw Text???
Jonathan Dearborn
- [SDL] [1.2.x+OpenGL]-Best Method To Draw Text???
Jonathan Dearborn
- [SDL] [1.2.x+OpenGL] - TTF Text???
Jesse Palser
- [SDL] [1.2.x+OpenGL] - TTF Text???
Jesse Palser
- [SDL] [1.2.x+OpenGL] - TTF Text???
Christoph Nelles
- [SDL] [iPhoneOS] does svn build currently?
michelleC
- [SDL] [OpenGL] Width & Height of scaled and/or rotated texture???
Jesse Palser
- [SDL] [OpenGL] Width & Height of scaled and/or rotated texture???
Justin Coleman
- [SDL] [OpenGL] Width & Height of scaled and/or rotated texture???
Jesse Palser
- [SDL] [OpenGL] Width & Height of scaled and/or rotated texture???
Justin Coleman
- [SDL] [OpenGL] Width & Height of scaled and/or rotated texture???
Jonathan Dearborn
- [SDL] [OpenGL] Width & Height of scaled and/or rotated texture???
Forest Hale
- [SDL] [OpenGL] Width & Height of scaled and/or rotated texture???
Jonathan Dearborn
- [SDL] [PacDude Hero 100%] - SDL1.2+OpenGL Example...WIP
JeZ-l-Lee
- [SDL] [PacDude Hero 100%] - SDL1.2+OpenGL Example...WIP
Jesse Palser
- [SDL] [PacDude Hero 100%] - SDL1.2+OpenGL Example...WIP
goumba2k5-web at yahoo.com
- [SDL] [PacDude Hero 100%] - SDL1.2+OpenGL Example...WIP
Neil White
- [SDL] [PacDude Hero 100%] - SDL1.2+OpenGL Example...WIP
JeZ-l-Lee
- [SDL] [PacDude Hero 100%] - SDL1.2+OpenGL Example...WIP
Donny Viszneki
- [SDL] [PacDude Hero 100%] - SDL1.2+OpenGL Example...WIP
JeZ-l-Lee
- [SDL] [PacDude Hero 100%] - SDL1.2+OpenGL Example...WIP
Anthony Thomasel
- [SDL] [PacDude Hero 100%] - SDL1.2+OpenGL Example...WIP
Donny Viszneki
- [SDL] [PacDude Hero 100%] - SDL1.2+OpenGL Example...WIP
JeZ-l-Lee
- [SDL] [PATCH] Single screen fullscreen mode with Xinerama enabled
Pekka Kujansuu
- [SDL] [patch] VNC Output Module
Michael Farrell
- [SDL] [patch] VNC Output Module
Donny Viszneki
- [SDL] [patch] VNC Output Module (v2)
Michael Farrell
- [SDL] [patch] VNC Output Module (v2)
Sam Lantinga
- [SDL] [patch] VNC Output Module (v2)
Michael Farrell
- [SDL] [PATCH] YUV textures on cards having no GL_ARB_texture_rectangle stretched horizontally
Adam Strzelecki
- [SDL] [PATCH] YUV textures on cards having no GL_ARB_texture_rectangle stretched horizontally
Sam Lantinga
- [SDL] [SDL 1.2+OpenGL] Simple 2d Example Here
JeZ-l-Lee
- [SDL] about SDL.NET
Leonel Florín Selles
- [SDL] about SDL.NET
Paulo Pinto
- [SDL] Alt-tab cursor bug?
buginator
- [SDL] Alt-tab cursor bug?
Ronald Lamprecht
- [SDL] Alt-tab cursor bug?
buginator
- [SDL] an SDL linkedin group?
Erik Yuzwa
- [SDL] an SDL linkedin group?
Andre Leiradella
- [SDL] an SDL linkedin group?
Chris Eineke
- [SDL] an SDL linkedin group?
Forest Hale
- [SDL] an SDL linkedin group?
Paulo Pinto
- [SDL] any mac users out there with a compiled SDL 1.3 framework that works ?
jeroen clarysse
- [SDL] Any tutorial for creating simple overlays?
michelleC
- [SDL] ARGB to RGBA
Ian Norton
- [SDL] ARGB to RGBA
Forest Hale
- [SDL] ARGB to RGBA
Mason Wheeler
- [SDL] ARGB to RGBA
Ian Norton
- [SDL] ARGB to RGBA
Sam Lantinga
- [SDL] blending options?
mandarx
- [SDL] blending options?
Bill Kendrick
- [SDL] blending options?
Sam Lantinga
- [SDL] blending options?
mandarx
- [SDL] blending options?
Sam Lantinga
- [SDL] Blitting surface on another surface
dekyco
- [SDL] Blitting surface on another surface
Jonathan Dearborn
- [SDL] Blitting surface on another surface
dekyco
- [SDL] Blitting surface on another surface
mandarx
- [SDL] BSD joystick initialization fix for SDL 1.2
Marcus von Appen
- [SDL] BSD joystick initialization fix for SDL 1.2
Ryan C. Gordon
- [SDL] Bug: iconv: UTF-8 decoder
Edward Cullen
- [SDL] Bug: libsdl not thread-safe
Bob Pendleton
- [SDL] Bug: libsdl not thread-safe
Paulo Pinto
- [SDL] Bug: libsdl not thread-safe
Bob Pendleton
- [SDL] Bug: libsdl not thread-safe
Paulo Pinto
- [SDL] Bug: libsdl not thread-safe
Mason Wheeler
- [SDL] Bug: libsdl not thread-safe
Brian Barrett
- [SDL] Bug: libsdl not thread-safe
Mason Wheeler
- [SDL] Bug: libsdl not thread-safe
Brian Barrett
- [SDL] Bug: Segmentation Fault in test/graywin
Kakarott
- [SDL] Bug: Segmentation Fault in test/graywin
Jonathan Dearborn
- [SDL] Bug: Segmentation Fault in test/graywin
Kakarott
- [SDL] Bugs in SDL 1.3 with code that fixes it
ArrogantProgrammer
- [SDL] Bugs in SDL 1.3 with code that fixes it
ArrogantProgrammer
- [SDL] Bugs in SDL 1.3 with code that fixes it
ArrogantProgrammer
- [SDL] Cannot statically link SDL (linux, gcc)
Panos C. C.
- [SDL] Cannot statically link SDL (linux, gcc)
Alberto Luaces
- [SDL] Cannot statically link SDL (linux, gcc)
Panos C. C.
- [SDL] Cannot statically link SDL (linux, gcc)
Michael Farrell
- [SDL] Cannot statically link SDL (linux, gcc)
Panos C. C.
- [SDL] Cannot statically link SDL (linux, gcc)
Alberto Luaces
- [SDL] Cannot statically link SDL (linux, gcc)
Panos C. C.
- [SDL] Cannot statically link SDL (linux, gcc)
Michael Farrell
- [SDL] Changing Color Of Text With Input
GameCoder
- [SDL] Changing Color Of Text With Input
Todd Steinackle
- [SDL] Changing Color Of Text With Input
Jeff Post
- [SDL] Changing Color Of Text With Input
Jonathan Dearborn
- [SDL] Changing Color Of Text With Input
GameCoder
- [SDL] Closing SDL Overlay and Screen without calling SDL_QUIT
silver
- [SDL] Collision Detection
ultifinitus
- [SDL] Collision Detection
Phuoc Can Hua
- [SDL] Collision Detection
The Novice Coder
- [SDL] Collision Detection
Donny Viszneki
- [SDL] Combine coaca and sdl on the iphone - it does work!
michelleC
- [SDL] Combine coaca and sdl on the iphone - it does work!
michelleC
- [SDL] Combine coaca and sdl on the iphone - it does work!
michelleC
- [SDL] Combine coaca and sdl on the iphone - it does work!
Vittorio G.
- [SDL] Combine coaca and sdl on the iphone - it does work!
michelleC
- [SDL] coming soon...off topic
Jeff Post
- [SDL] coming soon major blog on integrating iphone and sdl.
michelleC
- [SDL] coming soon major blog on integrating iphone and sdl.
Jeremiah
- [SDL] coming soon major blog on integrating iphone and sdl.
nfries88
- [SDL] coming soon major blog on integrating iphone and sdl.
Bill Kelly
- [SDL] coming soon major blog on integrating iphone and sdl.
Sam Lantinga
- [SDL] coming soon major blog on integrating iphone and sdl.
michelleC
- [SDL] coming soon major blog on integrating iphone and sdl.
michelleC
- [SDL] coming soon major blog on integrating iphone and sdl.
Jeremiah
- [SDL] coming soon major blog on integrating iphone and sdl.
Sam Lantinga
- [SDL] coming soon major blog on integrating iphone and sdl.
Erik Yuzwa
- [SDL] coming soon major blog on integrating iphone and sdl.
Jonathan Dearborn
- [SDL] coming soon major blog on integrating iphone and sdl.
Vittorio G.
- [SDL] coming soon major blog on integrating iphone and sdl.
Chris Eineke
- [SDL] coming soon major blog on integrating iphone and sdl.
nfries88
- [SDL] coming soon major blog on integrating iphone and sdl.
michelleC
- [SDL] coming soon major blog on integrating iphone and sdl.
michelleC
- [SDL] coming soon major blog on integrating iphone and sdl.
michelleC
- [SDL] Compatibility SDL with Windows VISTA
Michel VIALLETON
- [SDL] Compatibility SDL with Windows VISTA
Pavel Kanzelsberger
- [SDL] Compatibility SDL with Windows VISTA
Brian Barrett
- [SDL] Compile Prob MS VC 5.0 "error in 'opcode'; found 'newline'"
pwillis
- [SDL] Compiling Files into SDL Application
dekyco
- [SDL] Compiling Files into SDL Application
Christoph Nelles
- [SDL] Compiling Files into SDL Application
dekyco
- [SDL] Compiling Files into SDL Application
Christoph Nelles
- [SDL] Compiling Files into SDL Application
dekyco
- [SDL] Compiling Files into SDL Application
Christoph Nelles
- [SDL] Compiling Files into SDL Application
zoltan at bendor.com.au
- [SDL] Compiling Files into SDL Application
dekyco
- [SDL] Compiling Files into SDL Application
Justin Coleman
- [SDL] Compiling Files into SDL Application
Christoph Nelles
- [SDL] Compiling Files into SDL Application
Christoph Nelles
- [SDL] Compiling Files into SDL Application
Christoph Nelles
- [SDL] Compiling Files into SDL Application
dekyco
- [SDL] Compiling Files into SDL Application
dekyco
- [SDL] Compiling Files into SDL Application
Christoph Nelles
- [SDL] Compiling Files into SDL Application
nfries88
- [SDL] Compiling Files into SDL Application
dekyco
- [SDL] Compiling Files into SDL Application
Donny Viszneki
- [SDL] Compiling Files into SDL Application
Christoph Nelles
- [SDL] Compressed textures
hardcoder
- [SDL] Compressed textures
Ken Rogoway
- [SDL] Compressed textures
hardcoder
- [SDL] Compressed textures
Sam Lantinga
- [SDL] Compressed textures
hardcoder
- [SDL] Compressed textures
Jeremiah
- [SDL] Compressed textures
hardcoder
- [SDL] Compressed textures
Jeremiah
- [SDL] Converting wav data to Mix_Music
mandarx
- [SDL] Divide by zero - SDL_mixer 1.2.11
Ben Ockmore
- [SDL] Divide by zero - SDL_mixer 1.2.11
Torsten Giebl
- [SDL] Divide by zero - SDL_mixer 1.2.11
Sam Lantinga
- [SDL] Does SDL requires reparenting wm?
Jakub Lach
- [SDL] Embedding SDL in a Firefox plugin
Vemulapally
- [SDL] Embedding SDL in a Firefox plugin
Jeremiah
- [SDL] Enhancements to iphone SDL
michelleC
- [SDL] Enhancements to iphone SDL
Torsten Giebl
- [SDL] Enhancements to iphone SDL
michelleC
- [SDL] error when compiling my code with SDL1.3
Clear Computers
- [SDL] error when compiling my code with SDL1.3
Neil White
- [SDL] error when compiling my code with SDL1.3
Sam Lantinga
- [SDL] Example sdl on the iphone, not a game app.
michelleC
- [SDL] faster scroll in SDL by avoid transfer data over GFX Bus ?
Jeremiah
- [SDL] faster scroll in SDL by avoid transfer data over GFX Bus ?
Bernd Roesch
- [SDL] faster scroll in SDL by avoid transfer data over GFX Bus ?
Jeremiah
- [SDL] fullscreen code for SDL 1.3 x11
Terry Welsh
- [SDL] fullscreen crash in SDL w/ffplay...
Sheshadri Mantha
- [SDL] fullscreen crash in SDL w/ffplay...
michelleC
- [SDL] g++ failing to compile example where gcc succeeds??
bobl
- [SDL] g++ failing to compile example where gcc succeeds??
bobl
- [SDL] g++ failing to compile example where gcc succeeds??
Paulo Pinto
- [SDL] Game Development Forum
Roger Durañona Vargas
- [SDL] Game Development Forum
Roger Durañona Vargas
- [SDL] Game Development Forum
Sam Lantinga
- [SDL] Game Development Forum
Torsten Giebl
- [SDL] Game Development Forum
Torsten Giebl
- [SDL] Game Development Forum
Sam Lantinga
- [SDL] Games Industry Internship Opportunity
Vance, Michael
- [SDL] generating a gcc on x86 to handle atomic gracefuly
Marty Leisner
- [SDL] generating a gcc on x86 to handle atomic gracefuly
Andrew Haley
- [SDL] getting SDL_mixer to work with SDL 1.3 on a mac
jeroen clarysse
- [SDL] help build an iphone videoplayer
Bernd Roesch
- [SDL] help build an iphone videoplayer
michelleC
- [SDL] help build an iphone videoplayer
michelleC
- [SDL] How to detect window minimize/maximize ???
Jesse Palser
- [SDL] How to detect window minimize/maximize ???
Jonathan Dearborn
- [SDL] How to display transparent .mov video by SDL_DisplayYUVOverlay?
seansoft
- [SDL] How to erase pic and redraw a new pic
peng6sl
- [SDL] how to render the video on mozilla using SDL
anil v
- [SDL] How to use SDL_ttf to show the text in different lines
peng6sl
- [SDL] How to use SDL_ttf to show the text in different lines
Mason Wheeler
- [SDL] How to use SDL_ttf to show the text in different lines
The Novice Coder
- [SDL] How to use SDL_ttf to show the text in different lines
peng6sl
- [SDL] How to use SDL_ttf to show the text in different lines
Justin Coleman
- [SDL] How to use SDL_ttf to show the text in different lines
goumba2k5-web at yahoo.com
- [SDL] How to use SDL_ttf to show the text in different lines
Jonathan Dearborn
- [SDL] HWSurface
mandarx
- [SDL] HWSurface
Brian Barrett
- [SDL] HWSurface
mandarx
- [SDL] HWSurface
Brian Barrett
- [SDL] HWSurface
mandarx
- [SDL] HWSurface
Donny Viszneki
- [SDL] HWSurface
mandarx
- [SDL] HWSurface
Forest Hale
- [SDL] IMG_LoadPNG_RW failing in setjmp?
Tiresias
- [SDL] Implementing a paletteless video driver.
Michael Farrell
- [SDL] Implementing a paletteless video driver.
Sam Lantinga
- [SDL] iPhone
mandarx
- [SDL] iPhone
Rick Page
- [SDL] iPhone SDL_image not working
Rick Page
- [SDL] iPhone SDL_image not working
Vittorio G.
- [SDL] iPhone SDL_image not working
Rick Page
- [SDL] iPhone SDL_image not working
Vittorio G.
- [SDL] iPhone SDL_image not working
Rick Page
- [SDL] just out of curiosity : has ANYONE gotten SDL 1.3 with mixer working on Mac ?
jeroen clarysse
- [SDL] just out of curiosity : has ANYONE gotten SDL 1.3 with mixer working on Mac ?
Kai Sterker
- [SDL] just out of curiosity : has ANYONE gotten SDL 1.3 with mixer working on Mac ?
Kai Sterker
- [SDL] license of src/video/fbcon/riva_mmio.h
Thomas Woerner
- [SDL] license of src/video/fbcon/riva_mmio.h
Ryan C. Gordon
- [SDL] license of src/video/fbcon/riva_mmio.h
Forest Hale
- [SDL] license of src/video/fbcon/riva_mmio.h
Thomas Woerner
- [SDL] MAC OS X : compiling SDL_mixer : can't get smpeg.framework to work
jeroen clarysse
- [SDL] MacOSX: Crash in SDL_SendKeyboardKey()
Alfred E. Heggestad
- [SDL] MacOSX: Crash in SDL_SendKeyboardKey()
Jjgod Jiang
- [SDL] MacOSX: Crash in SDL_SendKeyboardKey()
Alfred E. Heggestad
- [SDL] MacOSX: Crash in SDL_SendKeyboardKey()
Vittorio G.
- [SDL] MacOSX: Crash in SDL_SendKeyboardKey()
Jjgod Jiang
- [SDL] MacOSX: Crash in SDL_SendKeyboardKey()
Alfred E. Heggestad
- [SDL] MacOSX: Crash in SDL_SendKeyboardKey()
Vittorio G.
- [SDL] MacOSX: Crash in SDL_SendKeyboardKey()
Vittorio G.
- [SDL] Making SDL_net C++ compilable
Florian Goth
- [SDL] MinGW and SDL
jamesl22
- [SDL] MinGW and SDL
jamesl22
- [SDL] MinGW and SDL
Alberto Luaces
- [SDL] MinGW and SDL
Christoph Nelles
- [SDL] MinGW and SDL
jamesl22
- [SDL] MinGW and SDL
John M.
- [SDL] MinGW and SDL
jamesl22
- [SDL] MinGW and SDL
Sam Lantinga
- [SDL] MinGW and SDL
jamesl22
- [SDL] MinGW and SDL
jamesl22
- [SDL] MinGW and SDL
Christoph Nelles
- [SDL] MinGW and SDL
Mike Frysinger
- [SDL] MinGW and SDL
Alberto Luaces
- [SDL] MinGW and SDL
Torsten Giebl
- [SDL] MinGW and SDL
jamesl22
- [SDL] MinGW and SDL
Christoph Nelles
- [SDL] MinGW and SDL
Mike Frysinger
- [SDL] MinGW and SDL
jamesl22
- [SDL] MinGW and SDL
nfries88
- [SDL] MinGW and SDL
jamesl22
- [SDL] MinGW and SDL
nfries88
- [SDL] Minimizing libSDL deps
dekyco
- [SDL] Minimizing libSDL deps
Jeremiah
- [SDL] Mixing SDL and OpenGL
Pavel Kanzelsberger
- [SDL] Mixing SDL and OpenGL
nfries88
- [SDL] Mixing SDL and OpenGL
Pavel Kanzelsberger
- [SDL] Mixing SDL and OpenGL
nfries88
- [SDL] Mixing SDL and OpenGL
Pavel Kanzelsberger
- [SDL] picking things with the mouse in opengl land
Roger Durañona Vargas
- [SDL] picking things with the mouse in opengl land
Neil White
- [SDL] picking things with the mouse in opengl land
John M.
- [SDL] picking things with the mouse in opengl land
Neil White
- [SDL] probably already asked question about exporting a SDL screen to a movie
Neil White
- [SDL] probably already asked question about exporting a SDL screen to a movie
Neil White
- [SDL] probably already asked question about exporting a SDL screen to a movie
Neil White
- [SDL] probably already asked question about exporting a SDL screen to a movie
The Novice Coder
- [SDL] probably already asked question about exporting a SDL screen to a movie
Neil White
- [SDL] Question about using arrays of SDL_Surface
rattyboy
- [SDL] Register/unregister events on objects
Bob Pendleton
- [SDL] Register/unregister events on objects
dekyco
- [SDL] Register/unregister events on objects
Bob Pendleton
- [SDL] Replying to self::compiling SDL_mixer
jeroen clarysse
- [SDL] resizable windows
Lilly
- [SDL] resizable windows
Jonathan Dearborn
- [SDL] resizable windows
Jonathan Dearborn
- [SDL] Rotation API
Mason Wheeler
- [SDL] Rotation API
Jonathan Dearborn
- [SDL] Rotation API
nfries88
- [SDL] Rotation API
Torsten Giebl
- [SDL] Rotation API
Mason Wheeler
- [SDL] Rotation API
nfries88
- [SDL] Rotation API
hardcoder
- [SDL] Rotation API
Jeremiah
- [SDL] Rotation API
nfries88
- [SDL] Rotation API
Sam Lantinga
- [SDL] Rotation API
Jonathan Dearborn
- [SDL] Rotation API
hardcoder
- [SDL] Rotation API
hardcoder
- [SDL] Rotation API
Brian Barrett
- [SDL] Rotation API
Jukka-Pekka Manninen
- [SDL] Rotation API
Rainer Deyke
- [SDL] Rotation API
Mason Wheeler
- [SDL] Rotation API
Jeremiah
- [SDL] Rotation API
hardcoder
- [SDL] Rotation API
Mason Wheeler
- [SDL] Rotation API
Jeremiah
- [SDL] Rotation API
Mason Wheeler
- [SDL] Rotation API
nfries88
- [SDL] Rotation API
Jonathan Dearborn
- [SDL] Rotation API
nfries88
- [SDL] Rotation API
Mason Wheeler
- [SDL] Rotation API
Donny Viszneki
- [SDL] Rotation API - Also scaling
Jesse Palser
- [SDL] Rotation API - Also scaling
Justin Coleman
- [SDL] Rotation API - Also scaling
Mason Wheeler
- [SDL] SDL 1.2.14 Update-Ubuntu Repositories, WHEN?
Jesse Palser
- [SDL] SDL 1.2.14 Update-Ubuntu Repositories, WHEN?
Michael Farrell
- [SDL] SDL 1.2.14 Update-Ubuntu Repositories, WHEN?
Torsten Giebl
- [SDL] SDL 1.3 PlayWave will crash on this audio file
jeroen.clarysse
- [SDL] SDL 1.3 PlayWave will crash on this audio file
nfries88
- [SDL] SDL 1.3 PlayWave will crash on this audio file
jeroen.clarysse
- [SDL] SDL 1.3 PlayWave will crash on this audio file
Ryan C. Gordon
- [SDL] SDL 1.3 PlayWave will crash on this audio file
jeroen.clarysse
- [SDL] SDL 1.3 Roadmap
Sockerdrickan
- [SDL] SDL 1.3 Roadmap
Vittorio G.
- [SDL] SDL 1.3 Roadmap
ArrogantProgrammer
- [SDL] SDL 1.3 Roadmap
Mason Wheeler
- [SDL] SDL 1.3 Roadmap
nfries88
- [SDL] SDL 1.3 Roadmap
ArrogantProgrammer
- [SDL] SDL 1.3 Roadmap
nfries88
- [SDL] SDL 1.3 Roadmap
ArrogantProgrammer
- [SDL] SDL 1.3 Roadmap
Sam Lantinga
- [SDL] SDL 1.3 Roadmap
Sam Lantinga
- [SDL] SDL 1.3 Roadmap
Forest Hale
- [SDL] SDL 1.3 Roadmap
René Dudfield
- [SDL] SDL 1.3 Roadmap
nfries88
- [SDL] SDL 1.3 Roadmap
Bob Pendleton
- [SDL] SDL 1.3 Roadmap
Gaetan de Menten
- [SDL] SDL 1.3 Roadmap
Mason Wheeler
- [SDL] SDL 1.3 Roadmap
hardcoder
- [SDL] SDL 1.3 Roadmap
Mason Wheeler
- [SDL] SDL 1.3 Roadmap
nfries88
- [SDL] SDL 1.3 Roadmap
Jonathan Dearborn
- [SDL] SDL 1.3 Roadmap
Vittorio G.
- [SDL] SDL 1.3 Roadmap
Ryan C. Gordon
- [SDL] SDL 1.3 Roadmap
nfries88
- [SDL] SDL 1.3 Roadmap
Marcel Wysocki
- [SDL] SDL 1.3 Roadmap
Mars_999
- [SDL] SDL 1.3 Roadmap
michelleC
- [SDL] SDL 1.3 Roadmap
Jonathan Dearborn
- [SDL] SDL 1.3 Roadmap
michelleC
- [SDL] SDL 1.3 Roadmap
michelleC
- [SDL] SDL 1.3 Roadmap
nfries88
- [SDL] SDL 1.3 Roadmap
Jonathan Dearborn
- [SDL] SDL 1.3 Roadmap
michelleC
- [SDL] SDL 1.3 Roadmap
nfries88
- [SDL] SDL 1.3 Roadmap
michelleC
- [SDL] SDL 1.3 Roadmap
michelleC
- [SDL] SDL 1.3 Roadmap
nfries88
- [SDL] SDL 1.3 Roadmap
michelleC
- [SDL] SDL 1.3 Roadmap
Sam Lantinga
- [SDL] SDL 1.3 Roadmap
nfries88
- [SDL] SDL 1.3 Roadmap
Mason Wheeler
- [SDL] SDL 1.3 Roadmap
nfries88
- [SDL] SDL 1.3 Roadmap
michelleC
- [SDL] SDL_CreateRGBSurface size limits?
Juergen Buchmueller
- [SDL] SDL_mixer error : found it !
jeroen clarysse
- [SDL] SDL_SetWindowFullscreen fails to set window to fullscreen mo
Terry Welsh
- [SDL] SDL_SetWindowFullscreen fails to set window to fullscreen mo
fareed_dudhia
- [SDL] SDL and audio
Ratin
- [SDL] SDL and audio
michelleC
- [SDL] SDL and the iphone , a retraction
michelleC
- [SDL] SDL and the iphone , a retraction
nfries88
- [SDL] SDL and the iphone , a retraction
Brian Barrett
- [SDL] SDL and the iphone , a retraction
michelleC
- [SDL] SDL and the iphone , a retraction
michelleC
- [SDL] SDL and the iphone , a retraction
nfries88
- [SDL] SDL and the iphone , a retraction
Sam Lantinga
- [SDL] SDL and the iphone , a retraction
mandarx
- [SDL] SDL and the iphone , a retraction
mandarx
- [SDL] SDL and the iphone , a retraction
michelleC
- [SDL] SDL and the iphone , a retraction
michelleC
- [SDL] SDL and the iphone , a retraction
michelleC
- [SDL] SDL and the iphone , a retraction
nfries88
- [SDL] SDL and the iphone , a retraction
Mason Wheeler
- [SDL] SDL and the iphone , a retraction
michelleC
- [SDL] SDL and the iphone , a retraction
michelleC
- [SDL] SDL and the iphone , a retraction
Simon Roby
- [SDL] SDL and the iphone , a retraction
michelleC
- [SDL] SDL and the iphone , a retraction
Paulo Pinto
- [SDL] SDL and the iphone , a retraction
Donny Viszneki
- [SDL] SDL and the iphone , a retraction
nfries88
- [SDL] SDL and the iphone , a retraction
Vittorio G.
- [SDL] SDL and the iphone , a retraction
Paulo Pinto
- [SDL] SDL and the iphone , a retraction
michelleC
- [SDL] SDL and the iphone , a retraction
Paulo Pinto
- [SDL] SDL application rendering using firefox
anil v
- [SDL] SDL application rendering using firefox
Erik Yuzwa
- [SDL] SDL in Mercurial!
Ryan C. Gordon
- [SDL] SDL in Mercurial!
Tres Walsh
- [SDL] SDL in Mercurial!
Sam Lantinga
- [SDL] SDL in Mercurial!
Mason Wheeler
- [SDL] SDL in Mercurial!
buginator
- [SDL] SDL in Mercurial!
Mason Wheeler
- [SDL] SDL in Mercurial!
Ryan C. Gordon
- [SDL] SDL in Mercurial!
Ryan C. Gordon
- [SDL] SDL in Mercurial!
Ryan C. Gordon
- [SDL] SDL in Mercurial!
Paulo Pinto
- [SDL] SDL in Mercurial!
Steven Noonan
- [SDL] SDL in Mercurial!
Paulo Pinto
- [SDL] SDL in Mercurial!
Vittorio G.
- [SDL] SDL in Mercurial!
Jonathan Dearborn
- [SDL] SDL in Mercurial!
Edgar Simo
- [SDL] SDL in Mercurial!
Edgar Simo
- [SDL] SDL in Mercurial!
Donny Viszneki
- [SDL] SDL in Mercurial!
Ryan C. Gordon
- [SDL] SDL in Mercurial!
Ryan C. Gordon
- [SDL] SDL in Mercurial!
Ryan C. Gordon
- [SDL] SDL in Mercurial!
Ryan C. Gordon
- [SDL] SDL in Mercurial!
Edgar Simo
- [SDL] SDL in Mercurial!
Neil White
- [SDL] SDL in Mercurial!
Brian Barrett
- [SDL] SDL in Mercurial!
Sam Lantinga
- [SDL] SDL in Mercurial!
Neil White
- [SDL] SDL in Mercurial!
Mike Shal
- [SDL] SDL iPhone Landscape
Rick Page
- [SDL] SDL iPhone Landscape
Donny Viszneki
- [SDL] SDL iPhone Landscape
Cruce
- [SDL] SDL iPhone Landscape
Ken Rogoway
- [SDL] SDL iPhone Landscape
Vittorio G.
- [SDL] SDL iPhone Landscape
Cruce
- [SDL] SDL on Google Android
MBrening
- [SDL] SDL on Google Android
MBrening
- [SDL] SDL on Google Android
nfries88
- [SDL] SDL on Google Android
MBrening
- [SDL] SDL on Google Android
nfries88
- [SDL] SDL on Google Android
MBrening
- [SDL] SDL on macs..
Yose Widjaja
- [SDL] SDL on macs..
Kartik Thakore
- [SDL] SDL on macs..
Donny Viszneki
- [SDL] SDL on macs..
Yose Widjaja
- [SDL] SDL on macs..
Donny Viszneki
- [SDL] SDL on macs..
Forest Hale
- [SDL] Sprite motion multiple angles without rotozoomSurface
nicklorion
- [SDL] Sprite motion multiple angles without rotozoomSurface
goumba2k5-web at yahoo.com
- [SDL] Sprite motion multiple angles without rotozoomSurface
nicklorion
- [SDL] Start of a tutorial
michelleC
- [SDL] strange behavior about TTF_STYLE_UNDERLINE
hardcoder
- [SDL] strange behavior about TTF_STYLE_UNDERLINE
guoshimin
- [SDL] Strange unicode behaviour
darknessw
- [SDL] Strange unicode behaviour
darknessw
- [SDL] Texture Id VS pointers
julien CLEMENT
- [SDL] Texture Id VS pointers
Jeremiah
- [SDL] Texture Id VS pointers
Sam Lantinga
- [SDL] textures in SDL 1.3
forestmaster
- [SDL] thoughts on a more iphone friendly sdl
michelleC
- [SDL] thoughts on a more iphone friendly sdl
michelleC
- [SDL] thoughts on a more iphone friendly sdl
Vittorio G.
- [SDL] thoughts on a more iphone friendly sdl
michelleC
- [SDL] thoughts on a more iphone friendly sdl
Jeff Post
- [SDL] thoughts on a more iphone friendly sdl
nfries88
- [SDL] thoughts on a more iphone friendly sdl
michelleC
- [SDL] thoughts on a more iphone friendly sdl
michelleC
- [SDL] thoughts on a more iphone friendly sdl
Sam Lantinga
- [SDL] thoughts on a more iphone friendly sdl
michelleC
- [SDL] trouble with extracting sdl library in windows xp
bala_48225
- [SDL] trouble with extracting sdl library in windows xp
bala_48225
- [SDL] Trouble with SDL + OpenFeint on iPhone
michelleC
- [SDL] Trouble with SDL + OpenFeint on iPhone
David Hedbor
- [SDL] Trouble with SDL + OpenFeint on iPhone
michelleC
- [SDL] Trouble with SDL + OpenFeint on iPhone
David Hedbor
- [SDL] Trouble with SDL + OpenFeint on iPhone
michelleC
- [SDL] Trouble with SDL + OpenFeint on iPhone
David Hedbor
- [SDL] Trouble with SDL + OpenFeint on iPhone
David Hedbor
- [SDL] Trouble with SDL 1.3 / OpenGL and VSync on Linux
TsJo
- [SDL] TTF_RenderText_Solid using const char?
DIProgan
- [SDL] TTF_RenderText_Solid using const char?
hardcoder
- [SDL] TTF_RenderText_Solid using const char?
DIProgan
- [SDL] TTF_RenderText_Solid using const char?
hardcoder
- [SDL] TTF_RenderText_Solid using const char?
Paulo Pinto
- [SDL] TTF_RenderText_Solid using const char?
Justin Coleman
- [SDL] TTF_RenderText_Solid using const char?
DIProgan
- [SDL] TTF_RenderText_Solid using const char?
Jonathan Dearborn
- [SDL] TTF_RenderText_Solid using const char?
DIProgan
- [SDL] Type problem in SDL_systhread.c
Mason Wheeler
- [SDL] Type problem in SDL_systhread.c
nfries88
- [SDL] Type problem in SDL_systhread.c
Forest Hale
- [SDL] Type problem in SDL_systhread.c
Paulo Pinto
- [SDL] Type problem in SDL_systhread.c
nfries88
- [SDL] Type problem in SDL_systhread.c
Sam Lantinga
- [SDL] Type problem in SDL_systhread.c
Sam Lantinga
- [SDL] Type problem in SDL_systhread.c
Mason Wheeler
- [SDL] Type problem in SDL_systhread.c
Sam Lantinga
- [SDL] Type problem in SDL_systhread.c
Mason Wheeler
- [SDL] Type problem in SDL_systhread.c
Mason Wheeler
- [SDL] Unexpected exit at first SDL_mixer call (v1.2.11 in mingw-cross-env)
David Bruce
- [SDL] vsync
mandarx
- [SDL] vsync
Vittorio G.
- [SDL] vsync
mandarx
- [SDL] Welcome!
Sam Lantinga
- [SDL] What is the first step into writing iPhone apps with SDL?
eh44s
- [SDL] Will 1.3 Have Scaling/Rotation Functions???
Jesse Palser
- [SDL] Will 1.3 Have Scaling/Rotation Functions???
hardcoder
- [SDL] Win32, toggle from full-screen to windowed, advice please.
Jamie W
- [SDL] Win32, toggle from full-screen to windowed, advice please.
Jamie W
- [SDL] Wrong descent in SDL_TTF?
Je
- [SDL] Wrong descent in SDL_TTF?
Sam Lantinga
Last message date:
Sun Feb 28 22:23:25 PST 2010
Archived on: Wed Jun 3 19:33:32 PDT 2015
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