[SDL] SDL 1.3 texture handling

Mason Wheeler masonwheeler at yahoo.com
Thu Dec 23 10:56:53 PST 2010

No.  You can make a very large texture and then specify what part of it you want 
to blit to the screen when you call SDL_RenderCopy.

From: ebyard <e_byard at yahoo.co.uk>
Subject: Re: [SDL] SDL 1.3 texture handling

Oh no! Disaster. Oh well.

Can you tell me, are textures limited to the size of the window?

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