[SDL] Official Port Of SDL To Google's Android OS Platform???

jon jon.rafkind at gmail.com
Thu Dec 16 09:52:00 PST 2010


You may want to look at the DUMB library for playing MOD (it can play
xm/s3m/it as well).

http://dumb.sourceforge.net/index.php?page=about

Although you would probably still need SDL_Mixer to mix all the sounds
together.

On 12/16/2010 09:18 AM, Jesse Palser wrote:
> Hi,
>
> Thanks for the quick reply.
>
> Guess my team and I will wait.
> The absolute most important is SDL_Mixer support,
> as the game has about 30 minutes of MOD format music.
> (converting MOD to OGG would make the 7MB game way too large)
>
> Any release date set for Android OS ver. 2.3 ?
>
> Thanks!
>
> JeZ+Lee
> 16BitSoft(R)
> Video Game Design Studio
> www.16BitSoft.com <http://www.16BitSoft.com>
>
>
>
> On 12/16/2010 11:01 AM, Paulo Pinto wrote:
>> You will have to wait for Android 2.3 for having proper C/C++ support
>> in Android.
>>
>> The versions between 1.5 and 2.2 only allow you to access native code
>> via JNI.
>>
>> So beware that the current SDL/Android attempts require a bit of Java
>> in your applications.
>>
>> On Thu, Dec 16, 2010 at 4:50 PM, Jesse Palser <SLNTHERO at aol.com
>> <mailto:SLNTHERO at aol.com>> wrote:
>>
>>     Official Port Of SDL To Google's Android OS Platform???
>>
>>     Hi,
>>
>>     My team and I have decided to port our last game:
>>     TetriCrisis 3 100% C.P.U.
>>     to Google's Android OS SmartPhone platform.
>>
>>     Is there an official port of the following to this platform yet?:
>>     - SDL
>>     - SDL_Image
>>     - SDL_Mixer
>>     - SDL_TTf
>>
>>     Did some googling but did not find anything about this.
>>     Hope someone can shed some light on this.
>>     Thanks!
>>
>>     JeZ+Lee
>>     16BitSoft(R)
>>     Video Game Design Studio
>>     www.16BitSoft.com <http://www.16BitSoft.com>
>>
>>
>>
>>
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>>
>>
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>
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