[SDL] png transparency in testgl.c from sdl package
image28 at slingshot.co.nz
Mon Dec 13 12:09:12 PST 2010
Tried gDEBugger. The texture viewer loaded the textures correctly with alpha values, other than that I havent worked out how to use it properly yet, setup some watches for the state of GL_BLEND which it said it was disabled while the program was running, which is probaly correct because it would only be enabled for a split second to perform the drawing.
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