[SDL] png transparency in testgl.c from sdl package
jmcoleman at gmail.com
Mon Dec 13 04:01:24 PST 2010
Maybe you should remove that line entirely.
On Sun, Dec 12, 2010 at 10:13 PM, image28 <image28 at slingshot.co.nz> wrote:
> changing the line glColor4ub(0,0,0,255); to glColor4ub(0,0,0,128); makes all
> images 50% transparent. for some reason it is using the colour setting from
> that line instead of the individual pixels colour in the texture.
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