[SDL] Attempting to make SDL wrapper for QB64 - First hurdle!

Alex Barry alex.barry at gmail.com
Tue Dec 7 14:27:48 PST 2010


I sort of ran out of time, but here is a good start to an SDL wrapper for
QB64:
http://pastebin.com/PsAyVBgG

Let us know if you need more help,
-Alex

On Tue, Dec 7, 2010 at 4:07 PM, David Olofson <david at olofson.net> wrote:

>  On Tuesday 07 December 2010, at 21.04.00, Jeff Post <j_post at pacbell.net>
> wrote:
>
> > On Tuesday 07 December 2010 11:41, David Olofson wrote:
>
> > > If you have a language that is already getting by just fine without
>
> > > pointers, why open up that massive, evil can of worms at all? In a high
>
> > > level language, pointers don't really solve anything that cannot be
>
> > > handled much better with other constructs.
>
> >
>
> > Every language uses pointers, they just don't necessarily call them
>
> > pointers.
>
> Right, but the physical use of pointers to implement certain constructs is
> just a language implementation detail. I don't see how that is relevant
> unless the language actually allows you to mess with the pointers, C style.
>
> Since any usable BASIC dialect has strings, arrays, functions and whatnot,
> and people are still saying QB64 doesn't have pointers, I assume their
> definition of "pointer" is something like this:
>
>  http://en.wikipedia.org/wiki/Pointer_%28computing%29
>
>  --
>
> //David Olofson - Consultant, Developer, Artist, Open Source Advocate
>
> .--- Games, examples, libraries, scripting, sound, music, graphics ---.
>
> | http://consulting.olofson.net http://olofsonarcade.com |
>
> '---------------------------------------------------------------------'
>
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