[SDL] SDL OpenGL context and threads

Michael Menegakis arxeio at gmail.com
Thu Dec 30 16:28:22 PST 2010


It's known that OpenGL drivers usually don't tolerate threading.
However, does one have to deal with the main thread of SDL that
brought up a GL context? If one spawns a thread and from then on only
from there dispatches OpenGL commands will it be safe? Or does it have
to be restricted to the main thread that brought up the SDL GL
context?



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