[SDL] Freeing SDL_SysWMmsg

Jared Maddox absinthdraco at gmail.com
Sat Dec 11 22:34:11 PST 2010


For my C++ wrapper around SDL, I just finished digging around the Wiki
to see which data structures / pointers do and don't need to be
deallocated. Unfortunately, I don't know much about SDL_SysWMmsg. Is
this permanently allocated? Do I deallocate it with something? How do
I deal with this thing?



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