April 2010 Archives by author
Starting: Fri Apr 2 05:52:18 PDT 2010
Ending: Fri Apr 30 16:50:42 PDT 2010
Messages: 504
- [SDL] WinCE videodriver (SDL-1.2)
Andrey A.
- [SDL] Off-Topic: Quake II Ported to HTML5
Ersin Akinci
- [SDL] SDL 1.3 now banned from the iPhone?; {SPAM?} Re: SDL 1.3 now banned from the iPhone?
Aleirade
- [SDL] SDL interaction with OSX menus
Stephen Anthony
- [SDL] SDL interaction with OSX menus
Stephen Anthony
- [SDL] State of mouse grabbing / ShowCursor in 1.3
Casey Banner
- [SDL] Off-Topic: Quake II Ported to HTML5
Brian Barrett
- [SDL] Poll: Atomic Operations?
Brian Barrett
- [SDL] Help: SDL not available hardware acceleration.
Brian Barrett
- [SDL] Help with input
Brian Barrett
- [SDL] stdout.txt
Alex Barry
- [SDL] Are SDL_ShowCursor and SDL_WarpMouse broken in 1.3?
Alex Barry
- [SDL] WM_INPUT support for SDL1.2 | High-definition mouse support for Windows
Alex Barry
- [SDL] Are SDL_ShowCursor and SDL_WarpMouse broken in 1.3?
Alex Barry
- [SDL] Are SDL_ShowCursor and SDL_WarpMouse broken in 1.3?
Alex Barry
- [SDL] Are SDL_ShowCursor and SDL_WarpMouse broken in 1.3?
Alex Barry
- [SDL] Forum structure
BenoitRen
- [SDL] Video capture support
Martin Bisson
- [SDL] Video capture support take #2
Martin Bisson
- [SDL] Video capture support
Martin Bisson
- [SDL] Are SDL_ShowCursor and SDL_WarpMouse broken in 1.3?
BrianDFS
- [SDL] Are SDL_ShowCursor and SDL_WarpMouse broken in 1.3?
BrianDFS
- [SDL] Are SDL_ShowCursor and SDL_WarpMouse broken in 1.3?
BrianDFS
- [SDL] Are SDL_ShowCursor and SDL_WarpMouse broken in 1.3?
BrianDFS
- [SDL] Are SDL_ShowCursor and SDL_WarpMouse broken in 1.3?
BrianDFS
- [SDL] Are SDL_ShowCursor and SDL_WarpMouse broken in 1.3?
BrianDFS
- [SDL] SDL 1.3 event queue
Kenneth Bull
- [SDL] Forum structure
Carlos
- [SDL] Loading music data from files or buffers
Nikos Chantziaras
- [SDL] Loading music data from files or buffers
Nikos Chantziaras
- [SDL] Loading music data from files or buffers
Nikos Chantziaras
- [SDL] Loading music data from files or buffers
Nikos Chantziaras
- [SDL] Loading music data from files or buffers
Nikos Chantziaras
- [SDL] Loading music data from files or buffers
Nikos Chantziaras
- [SDL] Loading music data from files or buffers
Nikos Chantziaras
- [SDL] Loading music data from files or buffers
Nikos Chantziaras
- [SDL] Loading music data from files or buffers
Nikos Chantziaras
- [SDL] Loading music data from files or buffers
Nikos Chantziaras
- [SDL] Application doesn't start
Nikos Chantziaras
- [SDL] Application doesn't start
Nikos Chantziaras
- [SDL] Loading music data from files or buffers
Nikos Chantziaras
- [SDL] SDL_Mixer: Determining the amount of loops in a sound
Nikos Chantziaras
- [SDL] Loading music data from files or buffers
Nikos Chantziaras
- [SDL] Loading music data from files or buffers
Nikos Chantziaras
- [SDL] Total time of a sample
Nikos Chantziaras
- [SDL] Total time of a sample
Nikos Chantziaras
- [SDL] Using pthread in SDL
CharlieB
- [SDL] KMOD_CAPS only updated on startup
CharlieB
- [SDL] mingw+msys compiling: requesting help
Justin Coleman
- [SDL] mingw+msys compiling: requesting help
Justin Coleman
- [SDL] Reparenting with fullscreen
David DEMELIER
- [SDL] Google's Mobile Android OS - SDL ???
Jonathan Dearborn
- [SDL] Using pthread in SDL
Jonathan Dearborn
- [SDL] Off-Topic: Quake II Ported to HTML5
Jonathan Dearborn
- [SDL] Off-Topic: Quake II Ported to HTML5
Jonathan Dearborn
- [SDL] {SPAM?} Re: {SPAM?} Re: Off-Topic: Quake II Ported to HTML5
Jonathan Dearborn
- [SDL] mingw+msys compiling: requesting help
Jonathan Dearborn
- [SDL] Off-Topic: Quake II Ported to HTML5
Jonathan Dearborn
- [SDL] Off-Topic: Quake II Ported to HTML5
Jonathan Dearborn
- [SDL] Off-Topic: Quake II Ported to HTML5
Jonathan Dearborn
- [SDL] Off-Topic: Quake II Ported to HTML5
Jonathan Dearborn
- [SDL] SDL 1.3 now banned from the iPhone?
Jonathan Dearborn
- [SDL] SDL 1.3 Release
Jonathan Dearborn
- [SDL] Problem with a Thrustmaster Cougar HOTAS
Jonathan Dearborn
- [SDL] Poll: Atomic Operations?
Jonathan Dearborn
- [SDL] Forum structure
Jonathan Dearborn
- [SDL] Forum structure
Jonathan Dearborn
- [SDL] Lazy foo's tutorial 02
Jonathan Dearborn
- [SDL] Lazy foo's tutorial: are we allowed to print?
Jonathan Dearborn
- [SDL] SDL tutorial
Jonathan Dearborn
- [SDL] Total time of a sample
Jonathan Dearborn
- [SDL] Plotting
Jonathan Dearborn
- [SDL] Plotting
Jonathan Dearborn
- [SDL] Plotting
Jonathan Dearborn
- [SDL] Help to increase performance in SDL_ttf marquee program.
Rainer Deyke
- [SDL] Google's Mobile Android OS - SDL ???
Rainer Deyke
- [SDL] Google's Mobile Android OS - SDL ???
Rainer Deyke
- [SDL] Help to increase performance in SDL_ttf marquee program.
Rainer Deyke
- [SDL] Off-Topic: Quake II Ported to HTML5
Rainer Deyke
- [SDL] Off-Topic: Quake II Ported to HTML5
Rainer Deyke
- [SDL] Off-Topic: Quake II Ported to HTML5
Rainer Deyke
- [SDL] Off-Topic: Quake II Ported to HTML5
Rainer Deyke
- [SDL] Off-Topic: Quake II Ported to HTML5
Rainer Deyke
- [SDL] Off-Topic: Quake II Ported to HTML5
Rainer Deyke
- [SDL] Off-Topic: Quake II Ported to HTML5
Rainer Deyke
- [SDL] Off-Topic: Quake II Ported to HTML5
Rainer Deyke
- [SDL] Off-Topic: Quake II Ported to HTML5
Rainer Deyke
- [SDL] Off-Topic: Quake II Ported to HTML5
Rainer Deyke
- [SDL] Off-Topic: Quake II Ported to HTML5
Rainer Deyke
- [SDL] Off-Topic: Quake II Ported to HTML5
Rainer Deyke
- [SDL] Off-Topic: Quake II Ported to HTML5
Rainer Deyke
- [SDL] Video capture support
René Dudfield
- [SDL] SDL 1.3 Release
René Dudfield
- [SDL] SDL 1.2 status?
René Dudfield
- [SDL] How do I apply a shader to a texture?
René Dudfield
- [SDL] getting color information from indexed images?
Omar Eshmawi
- [SDL] getting color information from indexed images?
Omar Eshmawi
- [SDL] getting color information from indexed images?
Omar Eshmawi
- [SDL] getting color information from indexed images?
Omar Eshmawi
- [SDL] getting color information from indexed images?
Omar Eshmawi
- [SDL] getting color information from indexed images?
Omar Eshmawi
- [SDL] getting color information from indexed images?
Omar Eshmawi
- [SDL] getting color information from indexed images?
Omar Eshmawi
- [SDL] Forum structure
Michael Farrell
- [SDL] Can't Scroll Background
Leonardo Guilherme de Freitas
- [SDL] Can't Scroll Background
Leonardo Guilherme de Freitas
- [SDL] Google Summer of Code 2010
Nathaniel J Fries
- [SDL] SDL 1.3 Iphone clock_gettime
Nathaniel J Fries
- [SDL] Help to increase performance in SDL_ttf marquee program. [OT
Nathaniel J Fries
- [SDL] 50% CPU?
Nathaniel J Fries
- [SDL] Using pthread in SDL
Nathaniel J Fries
- [SDL] SDL 1.3 now banned from the iPhone?
Nathaniel J Fries
- [SDL] SDL 1.3 now banned from the iPhone?
Nathaniel J Fries
- [SDL] Poll: Atomic Operations?
Nathaniel J Fries
- [SDL] Poll: Atomic Operations?
Nathaniel J Fries
- [SDL] Idea: SDL_uncommon
Nathaniel J Fries
- [SDL] Idea: SDL_uncommon
Nathaniel J Fries
- [SDL] Idea: SDL_uncommon
Nathaniel J Fries
- [SDL] Idea: SDL_uncommon
Nathaniel J Fries
- [SDL] Forum structure
Nathaniel J Fries
- [SDL] Dual monitor problem
Nathaniel J Fries
- [SDL] SDL now using Mercurial!
Vittorio G.
- [SDL] SDL now using Mercurial!
Vittorio G.
- [SDL] SDL 1.3 now banned from the iPhone?
Vittorio G.
- [SDL] State of Nintendo DS port
Vittorio G.
- [SDL] Poll: Atomic Operations?
Vittorio G.
- [SDL] SDL 1.3 crash in SDL_cocoakeyboard.m
Vittorio G.
- [SDL] Iphone app beta test starts Monday or Tuesday
Vittorio G.
- [SDL] SDL 1.2 status?
Vittorio G.
- [SDL] Can't Scroll Background
GameCoder
- [SDL] Can't Scroll Background
GameCoder
- [SDL] SDL now using Mercurial!
Torsten Giebl
- [SDL] SVN Text in the Commits Mailinglist
Torsten Giebl
- [SDL] Hi All, is nay of you expert of SDL_gfx?
Fabio Giovagnini
- [SDL] Hi All, is nay of you expert of SDL_gfx?
Fabio Giovagnini
- [SDL] State of Nintendo DS port
Fabio Giovagnini
- [SDL] Hi All, is nay of you expert of SDL_gfx?
Fabio Giovagnini
- [SDL] Hi, all do you know...
Fabio Giovagnini
- [SDL] WM_INPUT support for SDL1.2 | High-definition mouse support for Windows
Ryan C. Gordon
- [SDL] WM_INPUT support for SDL1.2 | High-definition mouse support for Windows
Ryan C. Gordon
- [SDL] SDL now using Mercurial!
Ryan C. Gordon
- [SDL] SDL now using Mercurial!
Ryan C. Gordon
- [SDL] Off-Topic: Quake II Ported to HTML5
Forest Hale
- [SDL] Off-Topic: Quake II Ported to HTML5
Forest Hale
- [SDL] Poll: Atomic Operations?
Forest Hale
- [SDL] [OpenGL] Multi-thread renderer a good idea?
Forest Hale
- [SDL] Idea: SDL_uncommon
Forest Hale
- [SDL] Installation problem
Forest Hale
- [SDL] Installation problem
Forest Hale
- [SDL] Problem with a Thrustmaster Cougar HOTAS
Haymes, Frank G Civ USAF AFMC 519 SMXS/MXDEC
- [SDL] Problem with a Thrustmaster Cougar HOTAS
Haymes, Frank G Civ USAF AFMC 519 SMXS/MXDEC
- [SDL] Problem with a Thrustmaster Cougar HOTAS
Haymes, Frank G Civ USAF AFMC 519 SMXS/MXDEC
- [SDL] Problem with a Thrustmaster Cougar HOTAS
Haymes, Frank G Civ USAF AFMC 519 SMXS/MXDEC
- [SDL] SDL 1.3 crash in SDL_cocoakeyboard.m
Alfred E. Heggestad
- [SDL] Forum structure
Peter Hickman
- [SDL] SDL 1.3 now banned from the iPhone?
Max Horn
- [SDL] SDL 1.2 status?
Max Horn
- [SDL] How do I apply a shader to a texture?
Gerry JJ
- [SDL] Idea: SDL_uncommon
Jeremiah
- [SDL] Idea: SDL_uncommon
Jeremiah
- [SDL] Forum structure
Jeremiah
- [SDL] SDL 1.3 Text editing
Jjgod Jiang
- [SDL] SDL 1.3 Text editing
Jjgod Jiang
- [SDL] SDL 1.3 Text editing
Jjgod Jiang
- [SDL] SDL 1.3 Text editing
Jjgod Jiang
- [SDL] SDL 1.3 Text editing
Jjgod Jiang
- [SDL] SDL 1.3 crash in SDL_cocoakeyboard.m
Jjgod Jiang
- [SDL] SDL 1.3 crash in SDL_cocoakeyboard.m
Jjgod Jiang
- [SDL] State of Nintendo DS port
Cleber Tavares Jr.
- [SDL] Graphical timer in SDL
KHMan
- [SDL] SDL 1.3 now banned from the iPhone?
Pavel Kanzelsberger
- [SDL] SDL 1.3 and key repeating
Pavel Kanzelsberger
- [SDL] Serious regressions
Pavel Kanzelsberger
- [SDL] Serious regressions
Pavel Kanzelsberger
- [SDL] SDL 1.3 Text editing
Pavel Kanzelsberger
- [SDL] SDL 1.3 Text editing
Pavel Kanzelsberger
- [SDL] SDL 1.3 Text editing
Pavel Kanzelsberger
- [SDL] SDL 1.3 Text editing
Pavel Kanzelsberger
- [SDL] SDL 1.3 Text editing
Pavel Kanzelsberger
- [SDL] SDL 1.3 Text editing
Pavel Kanzelsberger
- [SDL] SDL 1.3 Text editing
Pavel Kanzelsberger
- [SDL] SDL 1.3 Text editing
Pavel Kanzelsberger
- [SDL] SDL 1.3 Text editing
Pavel Kanzelsberger
- [SDL] SDL 1.3 and key repeating
Pavel Kanzelsberger
- [SDL] Manipulating window position
Pavel Kanzelsberger
- [SDL] [OpenGL] Multi-thread renderer a good idea?
Pavel Kanzelsberger
- [SDL] SDL 1.3 crash in SDL_cocoakeyboard.m
Pavel Kanzelsberger
- [SDL] SDL 1.3 crash in SDL_cocoakeyboard.m
Pavel Kanzelsberger
- [SDL] SDL 1.3 window switch bug
Pavel Kanzelsberger
- [SDL] SDL 1.3 crash in SDL_cocoakeyboard.m
Pavel Kanzelsberger
- [SDL] SDL 1.3 TextInput on Linux
Pavel Kanzelsberger
- [SDL] SDL 1.3 and SCIM
Pavel Kanzelsberger
- [SDL] SDL 1.3 event queue
Pavel Kanzelsberger
- [SDL] SDL 1.3 event queue
Pavel Kanzelsberger
- [SDL] Plotting
Pavel Kanzelsberger
- [SDL] How do I apply a shader to a texture?
Pavel Kanzelsberger
- [SDL] How do I apply a shader to a texture?
Pavel Kanzelsberger
- [SDL] Off-Topic: Quake II Ported to HTML5
Bill Kelly
- [SDL] Off-Topic: Quake II Ported to HTML5
Bill Kelly
- [SDL] Off-Topic: Quake II Ported to HTML5
Bill Kelly
- [SDL] Off-Topic: Quake II Ported to HTML5
Bill Kelly
- [SDL] Google's Mobile Android OS - SDL ???
Bill Kendrick
- [SDL] Loading music data from files or buffers
Bill Kendrick
- [SDL] How do I apply a shader to a texture?
Johannes Kroll
- [SDL] Are SDL_ShowCursor and SDL_WarpMouse broken in 1.3?
Zoltán Kócsi
- [SDL] Forum structure
Zoltán Kócsi
- [SDL] SDL now using Mercurial!
Loïc LAMBERT
- [SDL] Poll: Atomic Operations?
Loïc LAMBERT
- [SDL] Poll: Atomic Operations?
Loïc LAMBERT
- [SDL] Retrieving thread IDs
Will Langford
- [SDL] Fwd: Now Accepting Applications from Students
Sam Lantinga
- [SDL] SDL 1.3 now banned from the iPhone?
Sam Lantinga
- [SDL] Render targets
Sam Lantinga
- [SDL] Mentors needed!
Sam Lantinga
- [SDL] SDL now using Mercurial!
Sam Lantinga
- [SDL] Are SDL_ShowCursor and SDL_WarpMouse broken in 1.3?
Sam Lantinga
- [SDL] Poll: Atomic Operations?
Sam Lantinga
- [SDL] SDL 1.3 Release
Sam Lantinga
- [SDL] Render targets
Sam Lantinga
- [SDL] Render targets
Sam Lantinga
- [SDL] SVN Text in the Commits Mailinglist
Sam Lantinga
- [SDL] Access violation in SDL_RenderCopy under software renderer
Sam Lantinga
- [SDL] Colorkey and GL renderer
Sam Lantinga
- [SDL] Serious regressions
Sam Lantinga
- [SDL] Render targets
Sam Lantinga
- [SDL] Possible divide by 0 error with texture rendering
Sam Lantinga
- [SDL] SDL 1.3 Text editing
Sam Lantinga
- [SDL] Render targets
Sam Lantinga
- [SDL] SDL 1.3 and key repeating
Sam Lantinga
- [SDL] SDL 1.3 and key repeating
Sam Lantinga
- [SDL] SDL 1.3 Text editing
Sam Lantinga
- [SDL] SDL 1.3 crash in SDL_cocoakeyboard.m
Sam Lantinga
- [SDL] getting color information from indexed images?
Sam Lantinga
- [SDL] SDL 1.3 TextInput on Linux
Sam Lantinga
- [SDL] Facebook and Twitter presence!
Sam Lantinga
- [SDL] Chipmunk with SDL
Sergey Lapin
- [SDL] Hi All, is nay of you expert of SDL_gfx?
Tobias Leich
- [SDL] {SPAM?} Re: Off-Topic: Quake II Ported to HTML5
Andre Leiradella
- [SDL] {SPAM?} Re: Off-Topic: Quake II Ported to HTML5
Andre Leiradella
- [SDL] {SPAM?} Re: {SPAM?} Re: Off-Topic: Quake II Ported to HTML5
Andre Leiradella
- [SDL] {SPAM?} Re: [OpenGL] Multi-thread renderer a good idea?
Andre Leiradella
- [SDL] Off-Topic: Quake II Ported to HTML5
Ricardo Leite
- [SDL] Help to increase performance in SDL_ttf marquee program.
Ricardo Leite
- [SDL] How to handle surfaces directly in VRAM?
Ricardo Leite
- [SDL] Undefined Atomic Operations for ARM (gph wiz)
Alberto Luaces
- [SDL] Undefined Atomic Operations for ARM (gph wiz)
Alberto Luaces
- [SDL] SDL 1.3 now banned from the iPhone?
Brendan Luchen
- [SDL] Mac OS X : Shutting down using Command-Q
John M.
- [SDL] SDL_SetVideoMode creates a window of the wrong size (osx)
Patrice Mandin
- [SDL] Capslock
Mars_999
- [SDL] Capslock
Mars_999
- [SDL] Capslock
Mars_999
- [SDL] mingw+msys compiling: requesting help
Martin
- [SDL] WM_INPUT support for SDL1.2 | High-definition mouse support for Windows
Michael Menegakis
- [SDL] WM_INPUT support for SDL1.2 | High-definition mouse support for Windows
Michael Menegakis
- [SDL] WM_INPUT support for SDL1.2 | High-definition mouse support for Windows
Michael Menegakis
- [SDL] How to handle surfaces directly in VRAM?
Christoph Nelles
- [SDL] How to handle surfaces directly in VRAM?
Christoph Nelles
- [SDL] Hi All, is nay of you expert of SDL_gfx?
Christoph Nelles
- [SDL] Total time of a sample
Christoph Nelles
- [SDL] Using pthread in SDL
Ian Norton
- [SDL] SDL 1.3 now banned from the iPhone?
Ian Norton
- [SDL] SDL 1.3 now banned from the iPhone?
Ian Norton
- [SDL] Help to increase performance in SDL_ttf marquee program.
David Olofson
- [SDL] Google's Mobile Android OS - SDL ???
David Olofson
- [SDL] Google's Mobile Android OS - SDL ???
David Olofson
- [SDL] Google's Mobile Android OS - SDL ???
David Olofson
- [SDL] Help to increase performance in SDL_ttf marquee program.
David Olofson
- [SDL] Google Summer of Code 2010
David Olofson
- [SDL] Help to increase performance in SDL_ttf marquee program. [OT]
David Olofson
- [SDL] Help to increase performance in SDL_ttf marquee program.
David Olofson
- [SDL] Capslock
David Olofson
- [SDL] Capslock
David Olofson
- [SDL] 50% CPU?
David Olofson
- [SDL] Off-Topic: Quake II Ported to HTML5
David Olofson
- [SDL] Help to increase performance in SDL_ttf marquee program.
David Olofson
- [SDL] Off-Topic: Quake II Ported to HTML5
David Olofson
- [SDL] Off-Topic: Quake II Ported to HTML5
David Olofson
- [SDL] Off-Topic: Quake II Ported to HTML5
David Olofson
- [SDL] Off-Topic: Quake II Ported to HTML5
David Olofson
- [SDL] Off-Topic: Quake II Ported to HTML5
David Olofson
- [SDL] Off-Topic: Quake II Ported to HTML5
David Olofson
- [SDL] Off-Topic: Quake II Ported to HTML5
David Olofson
- [SDL] Off-Topic: Quake II Ported to HTML5
David Olofson
- [SDL] Off-Topic: Quake II Ported to HTML5
David Olofson
- [SDL] Retrieving thread IDs
David Olofson
- [SDL] Retrieving thread IDs
David Olofson
- [SDL] Loading music data from files or buffers
David Olofson
- [SDL] Loading music data from files or buffers
David Olofson
- [SDL] Loading music data from files or buffers
David Olofson
- [SDL] Loading music data from files or buffers
David Olofson
- [SDL] SDL 1.3 and key repeating
David Olofson
- [SDL] Loading music data from files or buffers
David Olofson
- [SDL] Poll: Atomic Operations?
Bob Pendleton
- [SDL] Poll: Atomic Operations?
Bob Pendleton
- [SDL] Poll: Atomic Operations?
Bob Pendleton
- [SDL] [OpenGL] Multi-thread renderer a good idea?
Bob Pendleton
- [SDL] {SPAM?} Re: [OpenGL] Multi-thread renderer a good idea?
Bob Pendleton
- [SDL] SDL_SetVideoMode creates a window of the wrong size (osx)
PeterP_op
- [SDL] SDL_SetVideoMode creates a window of the wrong size (osx)
PeterP_op
- [SDL] Google's Mobile Android OS - SDL ???
Paulo Pinto
- [SDL] Off-Topic: Quake II Ported to HTML5
Paulo Pinto
- [SDL] Google's Mobile Android OS - SDL ???
Paulo Pinto
- [SDL] mingw+msys compiling: requesting help
Paulo Pinto
- [SDL] Off-Topic: Quake II Ported to HTML5
Paulo Pinto
- [SDL] {SPAM?} Re: Off-Topic: Quake II Ported to HTML5
Paulo Pinto
- [SDL] Off-Topic: Quake II Ported to HTML5
Paulo Pinto
- [SDL] Off-Topic: Quake II Ported to HTML5
Paulo Pinto
- [SDL] Off-Topic: Quake II Ported to HTML5
Paulo Pinto
- [SDL] {SPAM?} Re: {SPAM?} Re: Off-Topic: Quake II Ported to HTML5
Paulo Pinto
- [SDL] Off-Topic: Quake II Ported to HTML5
Paulo Pinto
- [SDL] Off-Topic: Quake II Ported to HTML5
Paulo Pinto
- [SDL] Off-Topic: Quake II Ported to HTML5
Paulo Pinto
- [SDL] Off-Topic: Quake II Ported to HTML5
Paulo Pinto
- [SDL] Off-Topic: Quake II Ported to HTML5
Paulo Pinto
- [SDL] Off-Topic: Quake II Ported to HTML5
Paulo Pinto
- [SDL] Off-Topic: Quake II Ported to HTML5
Paulo Pinto
- [SDL] Off-Topic: Quake II Ported to HTML5
Paulo Pinto
- [SDL] Off-Topic: Quake II Ported to HTML5
Paulo Pinto
- [SDL] SDL 1.3 now banned from the iPhone?
Paulo Pinto
- [SDL] SDL 1.3 now banned from the iPhone?
Paulo Pinto
- [SDL] SDL 1.3 now banned from the iPhone?
Paulo Pinto
- [SDL] Application doesn't start
Paulo Pinto
- [SDL] Application doesn't start
Paulo Pinto
- [SDL] [OpenGL] Multi-thread renderer a good idea?
Paulo Pinto
- [SDL] Forum structure
Paulo Pinto
- [SDL] Iphone app beta test starts Monday or Tuesday
Paulo Pinto
- [SDL] SDL 1.2 status?
Paulo Pinto
- [SDL] Forum structure
Paulo Pinto
- [SDL] Installation problem
Paulo Pinto
- [SDL] Help Troubleshooting Audio Problem
Richi Plana
- [SDL] Help Troubleshooting Audio Problem
Richi Plana
- [SDL] Help Troubleshooting Audio Problem
Richi Plana
- [SDL] mingw+msys compiling: requesting help
Jeff Post
- [SDL] Problem with a Thrustmaster Cougar HOTAS
Jeff Post
- [SDL] Help With graphics
Jeff Post
- [SDL] Installation problem
Jeff Post
- [SDL] Plotting
Jeff Post
- [SDL] Plotting
Jeff Post
- [SDL] Google's Mobile Android OS - SDL ???
Simon Roby
- [SDL] Graphical timer in SDL
Jorge Vega Sanchez
- [SDL] Graphical timer in SDL
Jorge Vega Sanchez
- [SDL] SDL interaction with OSX menus
Jorge Vega Sanchez
- [SDL] Manipulating window position
André Santee
- [SDL] Help to increase performance in SDL_ttf marquee program.
Andreas Schiffler
- [SDL] mingw+msys compiling: requesting help
Andreas Schiffler
- [SDL] Video capture support
Andreas Schiffler
- [SDL] Hi All, is nay of you expert of SDL_gfx?
Andreas Schiffler
- [SDL] [OpenGL] Multi-thread renderer a good idea?
Andreas Schiffler
- [SDL] Undefined Atomic Operations for ARM (gph wiz)
Scott
- [SDL] Undefined Atomic Operations for ARM (gph wiz)
Scott
- [SDL] Undefined Atomic Operations for ARM (gph wiz)
Scott
- [SDL] Poll: Atomic Operations?
Edgar Simo
- [SDL] KMOD_CAPS only updated on startup
Gregory Smith
- [SDL] Off-Topic: Quake II Ported to HTML5
Andrew Stone
- [SDL] Game Engine call to collaborate
Kartik Thakore
- [SDL] Poll: Atomic Operations?
Stoiko Todorov
- [SDL] mingw+msys compiling: requesting help
Triarii
- [SDL] mingw+msys compiling: requesting help
Triarii
- [SDL] mingw+msys compiling: requesting help
Triarii
- [SDL] mingw+msys compiling: requesting help
Triarii
- [SDL] mingw+msys compiling: requesting help
Triarii
- [SDL] mingw+msys compiling: requesting help
Triarii
- [SDL] mingw+msys compiling: requesting help
Triarii
- [SDL] mingw+msys compiling: requesting help
Triarii
- [SDL] mingw+msys compiling: requesting help
Triarii
- [SDL] Poll: Atomic Operations?
Nicholas Vining
- [SDL] Help: SDL not available hardware acceleration.
Maxim Vinokurov
- [SDL] Undefined Atomic Operations for ARM (gph wiz)
Donny Viszneki
- [SDL] SDL 1.3 now banned from the iPhone?
Donny Viszneki
- [SDL] SDL 1.3 now banned from the iPhone?
Donny Viszneki
- [SDL] getting color information from indexed images?
Donny Viszneki
- [SDL] getting color information from indexed images?
Donny Viszneki
- [SDL] getting color information from indexed images?
Donny Viszneki
- [SDL] getting color information from indexed images?
Donny Viszneki
- [SDL] getting color information from indexed images?
Donny Viszneki
- [SDL] Graphical timer in SDL
Mason Wheeler
- [SDL] Off-Topic: Quake II Ported to HTML5
Mason Wheeler
- [SDL] Off-Topic: Quake II Ported to HTML5
Mason Wheeler
- [SDL] Off-Topic: Quake II Ported to HTML5
Mason Wheeler
- [SDL] Off-Topic: Quake II Ported to HTML5
Mason Wheeler
- [SDL] Off-Topic: Quake II Ported to HTML5
Mason Wheeler
- [SDL] Off-Topic: Quake II Ported to HTML5
Mason Wheeler
- [SDL] Off-Topic: Quake II Ported to HTML5
Mason Wheeler
- [SDL] Off-Topic: Quake II Ported to HTML5
Mason Wheeler
- [SDL] Off-Topic: Quake II Ported to HTML5
Mason Wheeler
- [SDL] Off-Topic: Quake II Ported to HTML5
Mason Wheeler
- [SDL] Off-Topic: Quake II Ported to HTML5
Mason Wheeler
- [SDL] Off-Topic: Quake II Ported to HTML5
Mason Wheeler
- [SDL] Off-Topic: Quake II Ported to HTML5
Mason Wheeler
- [SDL] Render targets
Mason Wheeler
- [SDL] Off-Topic: Quake II Ported to HTML5
Mason Wheeler
- [SDL] Off-Topic: Quake II Ported to HTML5
Mason Wheeler
- [SDL] Off-Topic: Quake II Ported to HTML5
Mason Wheeler
- [SDL] Off-Topic: Quake II Ported to HTML5
Mason Wheeler
- [SDL] Off-Topic: Quake II Ported to HTML5
Mason Wheeler
- [SDL] Render targets
Mason Wheeler
- [SDL] SDL 1.3 now banned from the iPhone?
Mason Wheeler
- [SDL] Poll: Atomic Operations?
Mason Wheeler
- [SDL] SDL 1.3 Release
Mason Wheeler
- [SDL] Retrieving thread IDs
Mason Wheeler
- [SDL] Retrieving thread IDs
Mason Wheeler
- [SDL] Retrieving thread IDs
Mason Wheeler
- [SDL] Render targets
Mason Wheeler
- [SDL] Serious regressions
Mason Wheeler
- [SDL] Serious regressions
Mason Wheeler
- [SDL] Serious regressions
Mason Wheeler
- [SDL] Serious regressions
Mason Wheeler
- [SDL] Access violation in SDL_RenderCopy under software renderer
Mason Wheeler
- [SDL] Colorkey and GL renderer
Mason Wheeler
- [SDL] Colorkey and GL renderer
Mason Wheeler
- [SDL] Colorkey and GL renderer
Mason Wheeler
- [SDL] Loading music data from files or buffers
Mason Wheeler
- [SDL] Access violation in SDL_RenderCopy under software renderer
Mason Wheeler
- [SDL] Render targets
Mason Wheeler
- [SDL] Render targets
Mason Wheeler
- [SDL] Render targets
Mason Wheeler
- [SDL] Render targets
Mason Wheeler
- [SDL] Possible divide by 0 error with texture rendering
Mason Wheeler
- [SDL] Regression in texture creation
Mason Wheeler
- [SDL] [OpenGL] Multi-thread renderer a good idea?
Mason Wheeler
- [SDL] Idea: SDL_uncommon
Mason Wheeler
- [SDL] Resizing problems
Mason Wheeler
- [SDL] Resizing problems
Mason Wheeler
- [SDL] How do I apply a shader to a texture?
Mason Wheeler
- [SDL] How do I apply a shader to a texture?
Mason Wheeler
- [SDL] error when compiling my code with SDL1.3
Neil White
- [SDL] OT i made a actionscript game! crazeeman in flash! ( also avaliable in SDL )
Neil White
- [SDL] Help With graphics
Neil White
- [SDL] State of mouse grabbing / ShowCursor in 1.3
Wracky
- [SDL] mingw+msys compiling: requesting help
Marcel Wysocki
- [SDL] Using pthread in SDL
Marcel Wysocki
- [SDL] SDL tutorial
Marcel Wysocki
- [SDL] Forum structure
zoltan at bendor.com.au
- [SDL] Dual monitor problem
bitberry
- [SDL] [OpenGL] Multi-thread renderer a good idea?
bobdevis
- [SDL] [OpenGL] Multi-thread renderer a good idea?
bobdevis
- [SDL] [C] SDL_Mixer music delay at startup
cinolt
- [SDL] Lazy foo's tutorial 02
cndr.mike
- [SDL] Lazy foo's tutorial: are we allowed to print?
cndr.mike
- [SDL] Help with input
cndr.mike
- [SDL] SDL input not working
cndr.mike
- [SDL] SDL tutorial
cndr.mike
- [SDL] Graphical timer in SDL
dekyco
- [SDL] Graphical timer in SDL
dekyco
- [SDL] Graphical timer in SDL
dekyco
- [SDL] Graphical timer in SDL
dekyco
- [SDL] Chipmunk with SDL
dekyco
- [SDL] Re questing SDL Help: Not able to show a sprite up and make it move.
delete12345
- [SDL] SDL Not Compiling Correctly
dragonwrenn
- [SDL] SDL Not Compiling Correctly
dragonwrenn
- [SDL] SDL 1.3 now banned from the iPhone?
erik
- [SDL] SDL 1.3 now banned from the iPhone?
erik
- [SDL] 50% CPU?
ezdookie
- [SDL] SDL 1.3 + OpenGL returns a blank screen
fugitive
- [SDL] SDL 1.3 + OpenGL returns a blank screen
fugitive
- [SDL] 50% CPU?
hardcoder
- [SDL] SDL 1.3 Release
hardcoder
- [SDL] Poll: Atomic Operations?
hardcoder
- [SDL] SDL 1.3 Release
hardcoder
- [SDL] [OpenGL] Multi-thread renderer a good idea?
hardcoder
- [SDL] Seg Fault while trying to display image
hardcoder
- [SDL] Seg Fault while trying to display image
hardcoder
- [SDL] Seg Fault while trying to display image
hardcoder
- [SDL] [SOLVED] Seg Fault while trying to display image
hardcoder
- [SDL] Forum structure
hardcoder
- [SDL] Forum structure
hardcoder
- [SDL] Forum structure
hardcoder
- [SDL] Help With graphics
naman kohli
- [SDL] Installation problem
naman kohli
- [SDL] Installation problem
naman kohli
- [SDL] Installation problem
naman kohli
- [SDL] Installation problem
naman kohli
- [SDL] Plotting
naman kohli
- [SDL] Plotting
naman kohli
- [SDL] Plotting
naman kohli
- [SDL] Plotting
naman kohli
- [SDL] stdout.txt
mandarx
- [SDL] stdout.txt
mandarx
- [SDL] MandarXMinD released
mandarx
- [SDL] SDL_Mixer: Determining the amount of loops in a sound
mandarx
- [SDL] SDL 1.3 now banned from the iPhone?
michelleC
- [SDL] SDL 1.3 now banned from the iPhone?
michelleC
- [SDL] SDL 1.3 now banned from the iPhone?
michelleC
- [SDL] SDL 1.3 now banned from the iPhone?
michelleC
- [SDL] SDL 1.3 now banned from the iPhone?
michelleC
- [SDL] Iphone app beta test starts Monday or Tuesday
michelleC
- [SDL] Iphone app beta test starts Monday or Tuesday
michelleC
- [SDL] Iphone app beta test starts Monday or Tuesday
michelleC
- [SDL] SDL 1.3 multiple screens - mouse trapped in the SDL window
mp
- [SDL] SDL 1.3 multiple screens - mouse trapped in the SDL window
mp
- [SDL] crash while calling SDL_DestroyTexture() SDL 1.3 windows
mp
- [SDL] State of Nintendo DS port
protomank
- [SDL] State of Nintendo DS port
protomank
- [SDL] Seg Fault while trying to display image
prushik
- [SDL] Seg Fault while trying to display image
prushik
- [SDL] Seg Fault while trying to display image
prushik
- [SDL] Seg Fault while trying to display image
prushik
- [SDL] Seg Fault while trying to display image
prushik
- [SDL] Re questing SDL Help: Not able to show a sprite up and make
retardedtroglodyte
- [SDL] Mac OS X : Shutting down using Command-Q
dominique at savagesoftwaresolutions.com
- [SDL] Mac OS X : Shutting down using Command-Q
dominique at savagesoftwaresolutions.com
- [SDL] Can you give me some advice on display multi video in one SDL window? Thanx
stng2003
- [SDL] SDL and QT4 on Windows
sy64
Last message date:
Fri Apr 30 16:50:42 PDT 2010
Archived on: Wed Sep 19 10:26:38 PDT 2012
This archive was generated by
Pipermail 0.09 (Mailman edition).