[SDL] Help Troubleshooting Audio Problem
richip at richip.dhs.org
Wed Apr 28 21:41:04 PDT 2010
On Wed, 2010-04-28 at 21:55 -0600, Richi Plana wrote:
> On Tue, 2010-04-27 at 14:17 -0600, Richi Plana wrote:
> > I've recently installed Fedora 13 Beta and reinstalled Neverwinter
> > Nights v1.69 and Enemy Territory: Quake Wars v1.40, both SDL games, and
> > am now experiencing a problem where no sound gets generated. The system
> > currently has SDL-1.2.14 installed and pulseaudio, as well, but I find
> > that I can't produce sound with pulseaudio running or not. In the case
> > of NWN, the program dumps core when I try to do anything with the sound
> > settings. Sound works normally for most apps (gstreamer and gnome system
> > sounds).
> > Could I get help and tips on how I should go about troubleshooting this?
> > I tried exporting the env. variable SDL_DEBUG=1, but got nothing on my
> > console. It doesn't seem to be a SELinux issue either as there's no
> > activity in its logs.
> > Are there standard programs I can compile and use that can test my SDL
> > and audio setup?
> > Any ideas would be appreciated.
> I'm still hoping that someone can help me here.
> I've compiled the simplemixer-1.1 app to produce an x86_64 and x86
> binary and I'm finding that the x86_64 version works well even with
> pulseaudio, but when I try the x86 version, I get an error with
> sm_open(). I'm hoping that if the fix for simplemixer might also be the
> fix for NWN and ETQW.
> Thoughts on why sm_open() on 32-bit won't work?
> P.S. If there is a more appropriate mailing list for my questions, I
> would also appreciate a redirect. Thanks.
Never mind. I solved it. Just needed the 32-bit alsa lib and the 32-bit
alsa pulseaudio plugin.
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