[SDL] How to handle surfaces directly in VRAM?
evilazrael at evilazrael.de
Wed Apr 14 07:08:19 PDT 2010
Am 14.04.2010 15:48, schrieb Ricardo Leite:
> How to handle surfaces directly in VRAM?
> The SDL has some hang-on for this handle?
> The idea is to store images in a VRAM and copy it to the screen for a
> better performance.
I think they are called "Hardware surfaces" ....
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