[SDL] Commercial License for iPhone
renesd at gmail.com
Sun May 10 01:33:20 PDT 2009
there are two other options for using SDL on the iphone app store... other
than paying for a comercial licence (IANAL).
The LGPL clearly states that you can either provide object code( section
4,d,0) or use a dll ( section 4,d,1) - so the user can re-link.
see section 4, d, 0.
So the other alternative is to provide object code, so the user can re-link.
For some people this might be ok to distribute their closed source apps on
the iphone store - without needing a different licence.
Another option is to (L)GPL your application source code, and keep the data
On Fri, May 8, 2009 at 4:15 AM, Pierre Phaneuf <pphaneuf at gmail.com> wrote:
> On Thu, May 7, 2009 at 1:57 PM, Joshua Shriver <jshriver at gmail.com> wrote:
> > It's interesting that you can sell a commercial product by just
> > linking to the SDL (i am not a lawyer) but looks like the iPhone and
> > is different. Wonder if it's less about SDL but bindings to the
> > iTouch/iPhone dev kits that make it not 100% free.
> I think it might be legally possible to ship a commercial iPhone
> application that uses SDL, but it would be incredibly annoying. Apple
> has a bunch of requirements for things that go into the App Store, and
> I think being statically linked is one of them. You could provide
> access to a dynamically linked version that someone with the iPhone
> SDK would then be able to use to put on his phone with a modified SDL,
> but you'd have to track who bought it, somehow, so that people can't
> just randomly get your app for free, and all sorts of other hassles
> like that.
> At the end of the say, giving Sam money is the easiest thing to do,
> and possibly the cheapest once you consider the time spent doing this
> correctly. ;-)
> SDL mailing list
> SDL at lists.libsdl.org
-------------- next part --------------
An HTML attachment was scrubbed...
More information about the SDL