[SDL] Re : sfml comment: Was: 2D graphics with OpenGL
mattmatteh at mac.com
mattmatteh at mac.com
Fri Jun 19 09:37:41 PDT 2009
On Fri, 19 Jun 2009, Stefan Monov wrote:
>> What do you mean by "idle capabilities"?
> It lacks an equivalent to SDL_WaitEvent.
>
> (I don't consider this to be a big drawback for games)
That is a huge drawback for any and all applications. If an app or
game needs it, fine use all the cpu.
Sometimes I work on my laptop, I would rather not waste the battery life for a lazy
coded game. And I hate it when the fan goes on.
And now that computers are finally attempting to be efficient, the
application should be too when possible.
Think about netbook, cell phone, pandora handheld. This is not just for
at home with the hot energy wasting x86.
matt
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