[SDL] Can't compile SDL 1.3 using Visual Studio 2005
pjmlp at progtools.org
Wed Jun 17 13:55:22 PDT 2009
As far as I know, you need to customize the build process for it to work, if
It is way much easier just to have the proper SDKs in place.
On Wed, Jun 17, 2009 at 6:26 PM, Pierre Phaneuf <pphaneuf at gmail.com> wrote:
> On Wed, Jun 17, 2009 at 8:41 AM, Ryan C. Gordon<icculus at icculus.org>
> >> I am out of the loop on 1.3v, but are we going to need DX SDK to compile
> >> and run 1.3 now?
> > Was there ever a time when you didn't need the DirectX SDK to build SDL?
> I'm far from a Windows expert, and I didn't delve into the Win32 parts
> of SDL very much, but now that the default backend on Windows is GDI
> rather than DirectDraw, shouldn't it be possible to build SDL without
> DirectX? Or does it also use DirectInput, or some other part?
> SDL mailing list
> SDL at lists.libsdl.org
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