[SDL] Can't compile SDL 1.3 using Visual Studio 2005
Paulo Pinto
pjmlp at progtools.org
Wed Jun 17 13:55:22 PDT 2009
As far as I know, you need to customize the build process for it to work, if
at all.
It is way much easier just to have the proper SDKs in place.
-
Paulo
On Wed, Jun 17, 2009 at 6:26 PM, Pierre Phaneuf <pphaneuf at gmail.com> wrote:
> On Wed, Jun 17, 2009 at 8:41 AM, Ryan C. Gordon<icculus at icculus.org>
> wrote:
>
> >> I am out of the loop on 1.3v, but are we going to need DX SDK to compile
> >> and run 1.3 now?
> >
> > Was there ever a time when you didn't need the DirectX SDK to build SDL?
>
> I'm far from a Windows expert, and I didn't delve into the Win32 parts
> of SDL very much, but now that the default backend on Windows is GDI
> rather than DirectDraw, shouldn't it be possible to build SDL without
> DirectX? Or does it also use DirectInput, or some other part?
>
> --
> http://pphaneuf.livejournal.com/
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