[SDL] viewport bigger than display size issue

soubok soubok at gmail.com
Tue Jul 7 08:28:40 PDT 2009

I am using the back buffer to process some OpenGL textures.
When I define a viewport that is bigger than the display rectangle, any data
drawn outside of the display rectangle are lost. (eg. display window: 320,
200 / viewport: 512, 512 )

Is it an expected behavior ?

(using SDL 1.2 on Windows XP)

Thanks for any help,
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.libsdl.org/pipermail/sdl-libsdl.org/attachments/20090707/bef3919a/attachment-0007.htm>

More information about the SDL mailing list