[SDL] Loki styled games?
pjmlp at progtools.org
Sun Jan 25 02:55:08 PST 2009
that is due to the way how the games industry works.
It got me some time to get used to it, but the hard reality is that open
play any role on game development, at least on the comercial world.
A game developer has a nice idea for a game, he then goes and implements a
of it on some piece of hardware that he feels confortable with.
Then it is time to look for a producer to fund the development and release
of the game.
Here two things might happen, either the hardware that the developer used is
where the game would profit better when released, or the producer has a
in mind as deployment platform.
The game then gets released and many times it is the producer who is then
platforms to release the game, and mainly by outsourcing the development.
SDL is a very good media API, but except for a given set of games, it cannot
many of the commercial offerings out there, specially if you are into 3D
And this comercial license from Sam might help some companies to give a
second look to
SDL and start using it on some titles. Because they will get the perpection
that they can
pay for something and get support for it.
On Sun, Jan 25, 2009 at 10:47 AM, Micah Brening <micah.brening at gmail.com>wrote:
> Pierre Phaneuf <pphaneuf <at> gmail.com> writes:
> > On Sat, Jan 24, 2009 at 6:24 PM, Micah Brening <micah.brening <at>
> > Also, there's some pretty impressive open source games out there
> > (*not* mine, hehe!) that I'd say are very close to "commercial
> > quality", or even better. I'm often amazed at the screenshots I see on
> > Free Gamer (http://freegamer.blogspot.com/)
> > But we'll see...
> Don't get me wrong, I'm very interested in open source games. The thing
> has confused me is that the closed source games seem to have a lower system
> requirement than the open source ones do. That goes for the upgrades too.
> don't like it when I'm playing Wesnoth on one of my older computers just
> and then I upgrade to the next release, and it's choppy.
> Sometimes I wonder how a company would fare if they did it close to the
> same way
> some of the open source "companies" work. Have the game open source, but
> support for the game is paid. But then it seems most game companies are
> other way around, the game costs, but the support is free.
> I could have asked if there were going to be any companies PORTING
> games. That would be good as well. But I think it would be the best if
> companies started from scratch some SDL based games. But then it seems
> companies create the games, then license the game to porters who make it
> work on
> other machines. So they get money for getting it to other machines. Would
> save or lose money by putting it to SDL from the start?
> SDL mailing list
> SDL at lists.libsdl.org
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