[SDL] Saving the output of SDL_Mixer
czirkos.zoltan at gmail.com
Tue Jan 20 07:09:33 PST 2009
Donny Viszneki írta:
> It's unclear whether you're producing previews of your game for people
> who don't have your game to watch, or whether you want "demos" so that
previews (for example in an .avi file.)
"demos", which are called "replays" in the game, already exist.
> At typical sample rates used in most modern games, uncompressed PCM
> audio is *enormous*. You don't want .WAV files.
Of course I do not want wav files. I asked it this way as it is not the
responsibility of SDL to compress it. For example, I might use ffmpeg
for compressing audio/video/whatever, but the stream is needed - to see
what to compress.
I think I will try that environment variable thing! Thanks.
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