[SDL] Saving the output of SDL_Mixer

Czirkos Zoltan czirkos.zoltan at gmail.com
Tue Jan 20 07:09:33 PST 2009


Donny Viszneki írta:
> It's unclear whether you're producing previews of your game for people
> who don't have your game to watch, or whether you want "demos" so that
previews (for example in an .avi file.)
"demos", which are called "replays" in the game, already exist.

> At typical sample rates used in most modern games, uncompressed PCM
> audio is *enormous*. You don't want .WAV files.
Of course I do not want wav files. I asked it this way as it is not the 
responsibility of SDL to compress it. For example, I might use ffmpeg 
for compressing audio/video/whatever, but the stream is needed - to see 
what to compress.

I think I will try that environment variable thing! Thanks.

bye
cirix



More information about the SDL mailing list