[SDL] Keep SDL Free Sam
donny.viszneki at gmail.com
Fri Jan 2 06:22:42 PST 2009
Just be careful not to sell the cow for a few beans. SDL is a good
platform, you wouldn't want a commercial competitor to realize that
for one license fee he could start his own SDL-distributorship or
something like that. Even if we all can't stake a legal claim to SDL,
it takes a piece of our hearts with it when it leaves home!
I also feel responsible to note that while being the primary
maintainer of a lib like SDL is a lot of work that deserves rewards,
you should consider being reimbursed if you contribute significant
time and effort to SDL's commercial-friendly code base.
On Thu, Jan 1, 2009 at 3:46 PM, Sam Lantinga <slouken at devolution.com> wrote:
>> Doesn't this difference in licenses mean that either all the contributors
>> to SDL approve of the commercial license
>> If I was to or already had
>> contributed code under the LGPL, then wouldn't the LGPL prohibit that code
>> from being used in the commercial version when staticly linked?
> Yep. I'm not accepting any code that is LGPL only, precisely to avoid any
> SDL 1.3 is largely rewritten (hence the bug hunt), and I'm asking any
> contributors to code that's still in there to release their changes
> under both the LGPL and the commercial license.
> If you've contributed code that is in SDL 1.3 and I've forgotten you,
> please let me know ASAP at slouken at libsdl.org if you are comfortable
> with the new licensing terms (either way!).
> -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
> SDL mailing list
> SDL at lists.libsdl.org
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