[SDL] Keep SDL Free Sam
David Olofson
david at olofson.net
Thu Jan 1 09:17:00 PST 2009
On Thursday 01 January 2009, Jesse P. wrote:
> Hi,
>
> In case you missed it go here:
> http://www.galaxygameworks.com/
>
> I think SDL should remain free.
>
> How do you feel about this?
Who said SDL won't remain free...?
Even in the unlikely case that Sam and co-authors actually withdraw
the LGPL option for some future release, the versions released so far
are still covered by the LGPL, so you're free to fork a "new" LGPLed
library off of any one of those. Your rights to use that code are
protected forever; that's one of the major points of licenses like
the LGPL.
Either way, from what I understand, Sam is trying to add something for
those who are willing to pay for it. Apart from official personal
email support, we'll be able to use SDL on platforms that an LGPLed
library cannot support for legal reasons.
This should be most welcomed by those of us who may want to make their
SDL based products available on more platforms, but cannot really
afford directly supporting a bunch of different APIs.
<rant>
You could argue that this is supporting "locked in" platforms, but I
don't really think a minority of developers refusing to support such
platforms is going to change anything. These platforms still get
enough attention to be worthwhile, so we might as well support them
for the extra $ and/or publicity.
You know, make the misguided customers happy, to avoid them blaming
*us* for not supporting their platforms...
In the long run, we might even nudge things in the right direction, by
luring users over to our preferred platforms, where our software is
available at a lower price. *hehe*
</rant>
Happy New Year, and my best wishes to Sam with Galaxy Gameworks!
//David Olofson - Programmer, Composer, Open Source Advocate
.------- http://olofson.net - Games, SDL examples -------.
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