[SDL] Line drawing in SDL 1.3
michrublev at gmail.com
Tue Dec 8 08:30:48 PST 2009
I agree. Each API should do the same for all platforms and all renderers.
2009/12/8 Ken Rogoway <Ken at homebrewsoftware.com>
> Seems very reasonable, especially if it is documented behavior in the SDL
> -----Original Message-----
> From: sdl-bounces at lists.libsdl.org [mailto:sdl-bounces at lists.libsdl.org]
> Behalf Of Sam Lantinga
> Sent: Monday, December 07, 2009 8:59 PM
> To: SDL; Bob Pendleton; ?????? ??????
> Subject: [SDL] Line drawing in SDL 1.3
> I recently added simple line drawing to the SDL API, and discovered
> that most drawing APIs will not draw the one of the endpoints of the
> line. The reason they do this is so that multiple line drawing calls
> can be made to create a polygon without any overdraw.
> I'm considering changing the SDL line drawing semantics to match this.
> Any thoughts?
> See ya!
> -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
> SDL mailing list
> SDL at lists.libsdl.org
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